D&D (2024) Article on Adventure Hooks for Bastions

It's an article on D&D Beyond with adventure hook suggestions related to obtaining Bastions and Bastion Events.

There's a bunch of interesting suggestions there, and especially having the events like Attack and Call For Aid actually have interesting things attached to them, beyond it's just something you roll on a table.

I'm slightly annoyed that obtaining one in Sigil and the criminal hireling event in Sigil are listed as Tier 4, when you can be in Sigil at any tier of play if the campaign setting is Planescape.
 

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While I find the bastion-based quests focused around one PC a little irritating as presented in the article, the notion of running bastion-based quests as a built in alt-game isn't bad.

There will always be days where somebody isn't there and as long as it's low stakes enough, it's an opportunity for someone else to run.
 

While I find the bastion-based quests focused around one PC a little irritating as presented in the article, the notion of running bastion-based quests as a built in alt-game isn't bad.

There will always be days where somebody isn't there and as long as it's low stakes enough, it's an opportunity for someone else to run.
Could be a fun "run the NPCs" one-shot after Bastion events.

I'd probably not run a quest that ONLY benefits one PC, but I could see a single player's Bastion event opening up a quest that affects ALL the PCs - basically the Bastion event being prelude to a bigger issue (ex., the Bastion fends off a raid by bandits, now the PCs want to hunt the bandits back to their lair to put an end to them and claim/return the loot the bandits have been accumulating. Further expanding it, when the PCs loot the Bandit's lair, they find an old journal with a treasure map to the Isle of Dread...)
 

I'm curious how WotC will make Bastions a thing when they really only work for people not playing (and buying) their published adventures.

I mean, I guess you could still have them but since those adventures are pretty much one and done then start fresh again
 

I'm curious how WotC will make Bastions a thing when they really only work for people not playing (and buying) their published adventures.

I mean, I guess you could still have them but since those adventures are pretty much one and done then start fresh again
Because the majority of tables don't play published adventures
 



I'm curious how WotC will make Bastions a thing when they really only work for people not playing (and buying) their published adventures.

I mean, I guess you could still have them but since those adventures are pretty much one and done then start fresh again
I don't see any reason a published adventure would preclude bastions, and something like Keys from the Golden Vault would be ideally suited to a party operating out of a bastion.
 

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