Creeping Death
First Post
Interesting
So artifacts are very powerful items not created by mortals that have negative side effects. Since they are not tied to the wealth-by-level table, they are not something that should just be handed out for slaying a lowly orc. Instead they should be mainly used as a plot device just like the ring in Lord of the Rings. Artifacts may also have abilities that are outside of something the players or any of the NPC's or creatures are able to do or gain. Example off the top of my head: move the entire planet into the Abyss.
Epic Magic items are only created by 21st level or higher mortals (non-deities) and their power can surpass certain effects of artifacts. They do not have negative side effects like an artifact would. Epic magic items are tied to the wealth-by-level table.
Holy relic are created by dieties and are similar to artifacts. More a plot device than a run of the mill +x sword or something.
The rest are tied to one system or another that can be used by both the player and DM to guage balance and affect on the game.
Thanks,
Creeping Death
So artifacts are very powerful items not created by mortals that have negative side effects. Since they are not tied to the wealth-by-level table, they are not something that should just be handed out for slaying a lowly orc. Instead they should be mainly used as a plot device just like the ring in Lord of the Rings. Artifacts may also have abilities that are outside of something the players or any of the NPC's or creatures are able to do or gain. Example off the top of my head: move the entire planet into the Abyss.
Epic Magic items are only created by 21st level or higher mortals (non-deities) and their power can surpass certain effects of artifacts. They do not have negative side effects like an artifact would. Epic magic items are tied to the wealth-by-level table.
Holy relic are created by dieties and are similar to artifacts. More a plot device than a run of the mill +x sword or something.
The rest are tied to one system or another that can be used by both the player and DM to guage balance and affect on the game.
Thanks,
Creeping Death