So far I'm only doing Scrolls & Potions and I've only made Scrolls. I assume you don't need a workshop for scrolls, just the materials and a quiet place to work.
Like I said, I know I can split up the days, but the adventure is one of those continious ones where you're lucky to get 8 hours for rest (and that matters to the casters) let alone 16 hours free (8 rest, 8 making something). Thats happened once so far. A single 8 hours of downtime between 4 or 5 sessions.
The GM has admitted that the story is in full swing and we won't get any downtime until the end of "the adventure". We're running a premade campaign and I have no clue how the "adventures" in it break down.
For the most part it's just mostly annoying playing someone who's abilities you can't use. My Infusions take too long to use in play as well. 5 players and us tending not to prepare for things (as a group, not by my choice).
I wouldn't even mind paying XP for abilities I'm not using, if it gets made up in the future, but I'm loosing all my xp I get per level to make items, which is slightly frustrating.
Like I said, I know I can split up the days, but the adventure is one of those continious ones where you're lucky to get 8 hours for rest (and that matters to the casters) let alone 16 hours free (8 rest, 8 making something). Thats happened once so far. A single 8 hours of downtime between 4 or 5 sessions.
The GM has admitted that the story is in full swing and we won't get any downtime until the end of "the adventure". We're running a premade campaign and I have no clue how the "adventures" in it break down.
For the most part it's just mostly annoying playing someone who's abilities you can't use. My Infusions take too long to use in play as well. 5 players and us tending not to prepare for things (as a group, not by my choice).
I wouldn't even mind paying XP for abilities I'm not using, if it gets made up in the future, but I'm loosing all my xp I get per level to make items, which is slightly frustrating.