D&D General Artificer Spells +

doctorbadwolf

Heretic of The Seventh Circle
So i am making a fullcaster Artificer and i am compiling the spell list. I am curious what y'all would choose for 6-9 level spells, and what spells should be on the 1-5 list that aren't.

My thoughts are, mostly abjuration, conjuration (but not summoning critters or fey or anything like that), and tramsmutation. object focused where possible, or themed on absorbing and manipulating energy. Nothing crazy like Meteor Swarm or Wish.
 

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6th
Contingency
Create Homunculus
Drawmij's Instant Summons
Globe of Invulnerability
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Magic Jar
Primordial Ward
Scatter
Tenser's Transformation
Word of Recall


7th
Create Magen
Crown of Stars
Etherealness
Fire Storm
Forcecage
Mordenkainen's Magnificient Mansion
Mordenkainen's Sword
Plane Shift
Power Word Fortify
Power Word Pain
Prismatic Spray
Project Image
Regenerate
Reverse Gravity
Sequester
Simulacrum
Symbol
Teleport


8th
Antimagic Field
Befuddlement
Clone
Control Weather
Demiplane
Feeblemind
Incendiary Cloud
Mighty Fortress
Mind Blank
Power Word Stun
Telepathy


9th
Astral Projection
Blade of Disaster
Foresight
Invulnerability
Power Word Kill
Psychic Scream
Time Stop

<
Edit> Also, for the Alchemist, I could see the various polymorph/shapechange spells being good additions
 

6th
Contingency
Create Homunculus
Drawmij's Instant Summons
Globe of Invulnerability
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Magic Jar
Primordial Ward
Scatter
Tenser's Transformation
Word of Recall


7th
Create Magen
Crown of Stars
Etherealness
Fire Storm
Forcecage
Mordenkainen's Magnificient Mansion
Mordenkainen's Sword
Plane Shift
Power Word Fortify
Power Word Pain
Prismatic Spray
Project Image
Regenerate
Reverse Gravity
Sequester
Simulacrum
Symbol
Teleport


8th
Antimagic Field
Befuddlement
Clone
Control Weather
Demiplane
Feeblemind
Incendiary Cloud
Mighty Fortress
Mind Blank
Power Word Stun
Telepathy


9th
Astral Projection
Blade of Disaster
Foresight
Invulnerability
Power Word Kill
Psychic Scream
Time Stop

<
Edit> Also, for the Alchemist, I could see the various polymorph/shapechange spells being good additions
Im curious about some of your picks and why you chose them. power word pain,

Level 6: Magic Jar, Contingency

Level 7: crown of stars, regen,

Level 8: Befuddlement, feeblemind, mind blank

Level 9: power word kill, psyvhic scream, foresight

Not saying youre wrong, just curious why you picked those ones?
 

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