Artificer's Handbook - anyone got it?

Nifelhein said:
Yeah, but for the epic ones we need to have a simetric name system with epic level, because it is not open,

Incorrect. 3.5 epic stuff was in the DMG, and in the SRD.

and for constructs it would be great, you could even add everything about psionics, after all it would make for a great addition, I don't play it, but people seem to like it a lot.

Why is that? I use it almost as-is for psionics, only making the items into psionic equivalents (e.g., potions are tatoos for psions.) The only catch is that psions can use any of their points to satisfy the "spell slot" requirments, instead of only a portion of them. However, psions have less points that arcane and divine casters do the equivalent number of spell slots. The upshot of this is that a psion could probably make a more potent single function (or otherwise low SS) item than an arcane or divine caster could, but multi-spell items would be more limiting. Which sort of follows the way psionic items are anyways.

Right now, I am looking at translating some items from the mind's eye to the artificer's handbook rules, but as they are not open content, unfortunately, I don't see being able to add them to the "living document."
 

log in or register to remove this ad

I'm just making a list to see what we have:

1) Construct Construction
2) "Epic" items
3) Artifact Creation (there is a good point in the ELH that Epic items are basically artifacts that can be built. It would be nice to see more seperation between the two)
4) Magical artitecture
5) Combine with open rules from other books. For instance there are rules in Traps and Treacher for creating magical traps. Alter those rules to use the spell slot method instead of the XP method for instance.
6) Epic versions of the prestige classes and possible an epic prestige class that can truely create items of power
7) Back to the open game content of other books, use some of the cooler and more out there items from other books as examples on how to create some bizarre things.
 

Psion said:
Incorrect. 3.5 epic stuff was in the DMG, and in the SRD.

Why is that? I use it almost as-is for psionics, (...)

Well, 3.5 Epic stuff was made into DMG and the SRD, but the wepaon making was fully described in the Epic Level Handbook, which is not part of the SRD and so we cannot use its feats and rules for crafting items, unless they are fully covered in the DMG and/or SRD...

Anyway I don't own the 3.5 books yet and may be wrong here...

For the psioncis it would be like having a note, not very extensive for how it can be dealt and how different it would be.

Making notes on campaign settings that are out there would go the same way, midnight, for instance, holds a completely new magic system and making magical items under the rules found in the artificer's can both be a limiting addition to the lo magic aspect or a barrier that is not supposed to be... as the book seems to be a DM decision on a lot of its topics it could be a good idea to keep this aspect and make notes on how the system works with the different open magic systems/situations around...

Anyhow I am just thinking, wishing and the like, after all I don't have 3.5, the Artificer's is on its way and I am a lot anxious, that is!
 
Last edited:


Nifelhein said:
Well, 3.5 Epic stuff was made into DMG and the SRD, but the wepaon making was fully described in the Epic Level Handbook, which is not part of the SRD and so we cannot use its feats and rules for crafting items, unless they are fully covered in the DMG and/or SRD...

I'm not sure how that's really a problem since the SS system is a rewrite of the existing system anyways. You'd have to go a whole different route for Epic SS, but you could still spring off of the epic chargen rules for feats and capabilities of high level characters.

You wouldn't be able to (publicly) stat out the epic items in the ELH in SS terms, but I don't see that as a huge problem. I am sure Curtis et al can dream up some cool epic SS items...
 


die_kluge said:
Want to elaborate on what you mean by that? Like Wizard's towers, or castles, or what?


Ya, tat sounds good. It was mentioned earlier in the thread by BardStephenFox so I was just copying it down. But what does it take to make a teleporting Mage tower or a flying castle. How about a keep under a waterfall but is magically protected from the falls.
 

Crothian,
Thanks for mentioning it!

Curtis,
It would be more for High Magic campaigns. But things like magical fountains, miracle walls outside the local church, wizards towers protected from scrying and dimensional travel, flying castles, underwater keeps, all sort of things that are on a scale bigger than a normal magic item.

It would be more an extension to accomodate that scale I think. But, perhaps there would be a better way to deal with that?

Think about it this way. You could have a wall of miracles outside the church of the local god of healing and compassion. This wall might provide a Cure Minor Wounds spell to faithful worshippers once a day and a Remove Disease to a worshipper that pray in front of it everyday for a week while burning incense (A minor cost, kind of like a material component, geared toward commoners and expressing reverance for a god.) Now, the rules are all there to accomodate that for an item. But, if we are talking about a 40' long wall that _might_ be affecting many people at once, should there be any modifiers? Maybe, maybe not. That is a lot of wall facing and in times of strife, this church will be a lot more popular. What if all church's of this religion have a similar wall? What if a character is a cleric of this god and wants to build their own church? Now, they need to be able to create this wall too! :)

That is just one example of what I would call Magical Architecture. Does that help any?
 


Psion said:
I'm not sure how that's really a problem since the SS system is a rewrite of the existing system anyways. You'd have to go a whole different route for Epic SS, but you could still spring off of the epic chargen rules for feats and capabilities of high level characters.

You wouldn't be able to (publicly) stat out the epic items in the ELH in SS terms, but I don't see that as a huge problem. I am sure Curtis et al can dream up some cool epic SS items...


You are god damn right... I will just wait for the book and will be gathering my thoughts on it until and after it... let us go onwith everything else. By the way, nice review for it psion!

I agree the book is writing itself here...
 

Remove ads

Top