Storminator
First Post
BardStephenFox said:Well, the book specifically states thatthe maximum bonus is +5. But, let's see if we can extrapolate it out anyway.
A +10 sword would be a dual bonus item, +10/+10 in terms of monetary cost. To create it, you would need 2 + 10 = 12 spell slots. These would be 10 + 1 = 11th level spell slots with a minimum caster level of 22.
The GP cost would be 10 x (11 + 22 - 1) x 12^2. Or, something like 46080 gp x 2 for the dual bonus feature, or 92160 gp. And will take 396 hours to make.
Hmm, a bit cheap, even considering that the market value is doubled up to 184,320 gp.
Still, even at epic levels, how many people are going to have 12 - 11th level spell slots?
Perhaps a better example to see how we can abuse the system is to use a +7 sword.
9 - 8th level spell slots with 16th level as minimum caster. It will have 37260 gp in creation cost with a market value of 74520 gp and will take 216 hours to make.
It does seem like there should be an Epic modifier. While crafting Epic weapons shouldn't be impossible, it might be a little too easy if you are just extending out the rules from the Artificer's Handbook.
I would be interested in hearing how Curtis would weigh in though. (Although, I guess he would have to do so in an informal manner since ELH isn't in the SRD yet.)
[Edit - I see Curtis has already posted!!]
To get 12 11th level slots requires 39st level and 13 feats, each feat spent on the bonus spell slot feat. If you don't throw in anything for the feats, that's 10*(11+39-1)*12^2*2 = 141120, which is a little closer. Is there a modifier for feats? If so, that might push things up where they belong.
PS