Glade Riven
Adventurer
As an artist, one aspect of the Pathfinder campaign setting that I'm working on needs to be on top of it's game: the artistic vision of the book. More or less the darn thing is more of an overly ambitious portfolio project, and if I can eventually make a few bucks off of it, well, I'm fine with that. So while the mechanics end up posted in the Pathfinder forum from time to time, this is the place for art.
Now, I'm not looking for a critique of the art, but rather a highly subjective opinion on the visual direction. And yes, I am being a bit inspired by the Guild Wars 2 art.
First up, a banner/background painting. I'm linking it because of the egregious width. The setting is on a tidally locked world, so I wanted a banner that represented that physical shift from day to night.
Second, the Joten.
The jotun are troll-like playable monstros humanoid that replace orcs and half-orcs in the setting. Homer, here, is intentionally disproportionate, as jotuns are technically aberritions that have a long history of enslavement and emancipation (the little D&D related "sticker" has to do with a Deviantart group I've submitted him to).
Now, I'm not looking for a critique of the art, but rather a highly subjective opinion on the visual direction. And yes, I am being a bit inspired by the Guild Wars 2 art.

First up, a banner/background painting. I'm linking it because of the egregious width. The setting is on a tidally locked world, so I wanted a banner that represented that physical shift from day to night.
Second, the Joten.

The jotun are troll-like playable monstros humanoid that replace orcs and half-orcs in the setting. Homer, here, is intentionally disproportionate, as jotuns are technically aberritions that have a long history of enslavement and emancipation (the little D&D related "sticker" has to do with a Deviantart group I've submitted him to).