Tony Vargas
Legend
IDK, why did you go there, then?The fact that a GM even needs to say such an absurdly obvious thing testifies at just how munchkiny the spell itself is.
[/quote]
Compare it to some of the older editions & the munchkin design goals become blindingly obvious[/quote]
The prior editions got longer duration (to a point) as they came forward, from 1 hr/level, to 2/level, to 8 hrs (a shorter duration after 8th level).
You've always been able to see out in spite of it being opaque from the outside.
It's always been dispelled by the caster leaving, while allies could enter or leave.
It's never provided protection beyond blocking line of sight.
The 1e version was more detailed in how it interacted with temperature, and the winds it could withstand went from 50mph, to 75, to 'normal weather...'
The key change is blocking objects, creatures, spells & effects. That's Wall of Force level protection, that allies can pass through freely. That's nuts.5e?... free to cast... no slot cost... anyone but the caster can go in & out if the caster lets them, you can see out but not in, you don't need to care about breathable air, wall & area spells now get blocked from extending through it.
Of course, there was also Rope Trick back in the day (once the duration got long enough), and for Short Rests in 5e, at only 2nd level. So maybe they figured The Hut was OK as an upgrade of that, also often cited as problematic, spell?
Last edited: