(Note, while there is some truth in my list, this thread is meant to be a bit tongue in cheek. Lets not take it too seriously!)
DMs have a lot of work to do to make good encounters. Some spells make that more fun and even a joy, and other spells just make it all the harder.
As a DM (so only answer if you actually DM!)....what are the top 3 spells for you that absolutely hate, and just make your job that much harder.
My list:
1) Counterspell: The spell has been off and on my ban list for years. My problem with it is, when you have a group with multiple casters (like my group does), it is so very easy to get your spells blocked. And a big spellcaster that doesn't cast spells....well that's not much of a villain.
Conversely I hate to use this spell against my players. There is nothing players hate more than doing nothing, and have the caster pull out a big gun just to see it fizzle...its just tough to see. So this spell not only spoils my fun when its used, its spoils my enjoyment when I use it!
2) Healing Spirit: This spell is so ridiculously, stupidly, incredibly good at healing....nothing says "that last encounter you spent hard work putting together means nothing" than to watch the party cast this one spell and heal up to maximum.
3) Tiny Hut: Once the party gets to 5th level they get a secret feature....nigh immunity to attacks while resting. This one spells takes away a whole slew of DM ambush options....and the real rub is as a ritual, it doesn't even cost the party a spell slot. Its just a complete freebie....oh your 5th level....enjoy your nights without a care in the world!
So what spells grind your gears as the DM?
DMs have a lot of work to do to make good encounters. Some spells make that more fun and even a joy, and other spells just make it all the harder.
As a DM (so only answer if you actually DM!)....what are the top 3 spells for you that absolutely hate, and just make your job that much harder.
My list:
1) Counterspell: The spell has been off and on my ban list for years. My problem with it is, when you have a group with multiple casters (like my group does), it is so very easy to get your spells blocked. And a big spellcaster that doesn't cast spells....well that's not much of a villain.
Conversely I hate to use this spell against my players. There is nothing players hate more than doing nothing, and have the caster pull out a big gun just to see it fizzle...its just tough to see. So this spell not only spoils my fun when its used, its spoils my enjoyment when I use it!
2) Healing Spirit: This spell is so ridiculously, stupidly, incredibly good at healing....nothing says "that last encounter you spent hard work putting together means nothing" than to watch the party cast this one spell and heal up to maximum.
3) Tiny Hut: Once the party gets to 5th level they get a secret feature....nigh immunity to attacks while resting. This one spells takes away a whole slew of DM ambush options....and the real rub is as a ritual, it doesn't even cost the party a spell slot. Its just a complete freebie....oh your 5th level....enjoy your nights without a care in the world!
So what spells grind your gears as the DM?