Henry
Autoexreginated
Several recent threads mentioning total party kills got me thinking about the ONE time I tried a total Party Kill (or knockout) - and failed.
As a result of the events of that night, I awarded the surviving player with extra XP, because damned if she didn't deserve it. 
SETUP: I was planning to run an 2nd Edition Adventure similar to the old "Slave pits of the Undercity." The PC's wake up stripped of all possessions, and have to resort to wits to survive and return to safety.
The PC's are hired to investigate a matter of a disappearance. Some of the party stays behind, the majority leave for a remote manor house. They arrive, are treated cordially - before a score of thieves with poisoned hand crossbow bolts, poison gas, etc. spring their trap. ALL of the party save one female halfling (played by a female player who was relatively new to the group) who fought for 5 rounds while simultaneously inhaling poison gas, taking damage from poisoned bolts every round, and making EVERY poison save each round (on average, she succeeded in 4 poison saves a round, and I watched every roll.)
She soon realized there was no hope, and then escaped by CRASHING through a first floor window for a handful of damage, and managed to get out of sight long enough to successfully hide in shadows. She then successfully avoided several spotter patrols, crept back to town to warn her comerades, who then returned with a contingent of town guard to investigate. Between the captured party members (in an attached dungeon) and the rescuers, they managed to wipe out the thieves, and solve the mystery.
Despite whatever I could think of, the PC (and player) survived multiple higher-level opponents, about (I'm guessing) 24 poisonings, and made it to safety with about 3 to 5 hit points remaining. I couldn't come up with anything logical to throw at her, and simple HAD to give her the escape, since to do a DM fiat and say, "they catch you. you are imprisoned" would have been blatant "killer DM'ing." As a result, an even BETTER adventure was born, a tale of the desperate prisoners, and the rescue party invading the dungeons to find their allies.
Anyone else have a player who bucked the odds of an INTENTIONAL TPK, and survived to "give certain death the middle finger?"


SETUP: I was planning to run an 2nd Edition Adventure similar to the old "Slave pits of the Undercity." The PC's wake up stripped of all possessions, and have to resort to wits to survive and return to safety.
The PC's are hired to investigate a matter of a disappearance. Some of the party stays behind, the majority leave for a remote manor house. They arrive, are treated cordially - before a score of thieves with poisoned hand crossbow bolts, poison gas, etc. spring their trap. ALL of the party save one female halfling (played by a female player who was relatively new to the group) who fought for 5 rounds while simultaneously inhaling poison gas, taking damage from poisoned bolts every round, and making EVERY poison save each round (on average, she succeeded in 4 poison saves a round, and I watched every roll.)
She soon realized there was no hope, and then escaped by CRASHING through a first floor window for a handful of damage, and managed to get out of sight long enough to successfully hide in shadows. She then successfully avoided several spotter patrols, crept back to town to warn her comerades, who then returned with a contingent of town guard to investigate. Between the captured party members (in an attached dungeon) and the rescuers, they managed to wipe out the thieves, and solve the mystery.
Despite whatever I could think of, the PC (and player) survived multiple higher-level opponents, about (I'm guessing) 24 poisonings, and made it to safety with about 3 to 5 hit points remaining. I couldn't come up with anything logical to throw at her, and simple HAD to give her the escape, since to do a DM fiat and say, "they catch you. you are imprisoned" would have been blatant "killer DM'ing." As a result, an even BETTER adventure was born, a tale of the desperate prisoners, and the rescue party invading the dungeons to find their allies.
Anyone else have a player who bucked the odds of an INTENTIONAL TPK, and survived to "give certain death the middle finger?"