iserith
Magic Wordsmith
As well, in a game based on make-believe, there's an explanation for anything. All the player has to do here is make up a fictional reason why they delay helping a dying comrade. Portray it as a gut-wrenching choice the character has to make in the moment of truth, a risk they have to take in the face of impossible odds for which they'd never forgive themselves if they chose wrong. Or whatever else is satisfying. Concerns over "metagaming" are defeated every time by applying imagination.It is a game, though, and metagaming such things is part of play. Do you track the PC hit points for them and just tell them how they feel? HP are, after all, a purely metagame concept and don't actually reflect anything in the narrative. (Well, I guess the last one does...)