Arial Black
Adventurer
I'm now convinced that this is the case.I think the introduction of these abilities is best seen as saying that Concentration is now a general mechanic, not spell-specific. Just imagine "requires Concentration" is put on such abilities, just as it is put on spells.
And that's a problem.
On its face, at 3rd level the ability lets you do 2.5 extra damage....per round....if you hit that target at least once in that round. So less than 2 per round given that you might miss.
This is not much at all.
Then...it only lasts for one minute...twice per day.
That makes it worse.
But that's not the real horror.
The real horror is this: while you are benefitting from this less than 2 points per round, it actively prevents you from benefitting from half your other ranger abilities! The vast majority of ranger combat spells are concentration spells, and since Favoured Foe does so little for you that you'll use your spells first, all it really does is give you a tiny boost if you've already run out of slots.
If this was meant to fix the ranger, it failed!