As The Crow Flies

Hand of Evil

Hero
Epic
Characters move as fast as the plot. If they need to be somewhere at the right time they will be.

If I am letting them plan a jouney, I let them roll based on information they gather...this goes to amount of food they carry and not too much else. Things that they gather; maps (quaility counts), talking to rangers, hunters and trappers, and time of year.

They also bring trade goods, things like salt and axe blades.

For me the overland movement guide just provides an idea how slow and difficult it is. More chances of injury and breakage.
 
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Water Bob

Adventurer
Characters move as fast as the plot. If they need to be somewhere at the right time they will be.

Not always true, in my games.

Plus, I like to throw in a good old fashioned random roll encounter and explore type of adventure from time to time. Old School. There is no plot. The PCs explore, and the GM rolls random encounters. That can be so fun--the unexpected.
 

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