Knight Otu
First Post
As mentioned in the other thread, Ashnar's research priorities have shifted a bit, due to the events of his current adventure. Of course, it mostly referred to his death.
Ashnar's Athleticate Augmentation
Transmutation
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
You get an enhancement bonus on Climb, Jump checks, and Swim checks equal to your caster level, to a maximum of +10. In addition, when running, you retain your Dexterity bonus to Armor Class.
After constant reminders about his physical inadequacy, Ashnar considered creating a spell to aid with this all-too-common adventuring hurdle.
Ashnar's Eye for Taint
Divination
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
This spell makes your eyes glow blue and allows you to see enchantment and illusion auras within 60 feet of you. The effect is similar to that of an arcane sight spell, but Ashnar's Eye for Taint is limited in range and in what kind of auras it can detect. Also, you cannot determine if a creature has spellcasting or spell-like abilities (or any further information this could grant), nor can you distinguish which shools of magic are which auras.
You know the location and power of all enchantment and illusion auras within your sight. An aura’s power depends on a spell’s functioning level or an item’s caster level, as noted in the description of the detect magic spell.
Ashnar's Eye for Taint can be made permanent with a permanency spell, requiring requiring caster level 10th, and 1000 XP.
Strengthened in his beliefs about illusion magic after his death by a phantasmal killer, Ashnar set out to detect such magic earlier than normal.
Ashnar's Reflect Domination
Abjuration
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: Until expended or 10 min./level
Fear spells and spell-like effects and Mind-Affecting spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Ashnar's reflect domination also fails to stop touch range spells.
The next spell of 5th level or lower is affected by the turning. When you are targeted by a spell of higher level than 5th, that spell has its normal effect, but Ashnar's reflect domination is not expended. You cannot be under the effect of multiple spell turning effects (such as spell turning and Ashnar's reflect domination). When you cast a new spell turning effect, the old one immediately ends.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Material Component: A small silver mirror.
Ashnar's phantasmal killer were the many faces of failure. He swore that he would never have to face it again.

Ashnar's Athleticate Augmentation
Transmutation
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
You get an enhancement bonus on Climb, Jump checks, and Swim checks equal to your caster level, to a maximum of +10. In addition, when running, you retain your Dexterity bonus to Armor Class.
After constant reminders about his physical inadequacy, Ashnar considered creating a spell to aid with this all-too-common adventuring hurdle.
Divination
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
This spell makes your eyes glow blue and allows you to see enchantment and illusion auras within 60 feet of you. The effect is similar to that of an arcane sight spell, but Ashnar's Eye for Taint is limited in range and in what kind of auras it can detect. Also, you cannot determine if a creature has spellcasting or spell-like abilities (or any further information this could grant), nor can you distinguish which shools of magic are which auras.
You know the location and power of all enchantment and illusion auras within your sight. An aura’s power depends on a spell’s functioning level or an item’s caster level, as noted in the description of the detect magic spell.
Ashnar's Eye for Taint can be made permanent with a permanency spell, requiring requiring caster level 10th, and 1000 XP.
Strengthened in his beliefs about illusion magic after his death by a phantasmal killer, Ashnar set out to detect such magic earlier than normal.
Ashnar's Reflect Domination
Abjuration
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: Until expended or 10 min./level
Fear spells and spell-like effects and Mind-Affecting spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Ashnar's reflect domination also fails to stop touch range spells.
The next spell of 5th level or lower is affected by the turning. When you are targeted by a spell of higher level than 5th, that spell has its normal effect, but Ashnar's reflect domination is not expended. You cannot be under the effect of multiple spell turning effects (such as spell turning and Ashnar's reflect domination). When you cast a new spell turning effect, the old one immediately ends.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Code:
Roll randomly to determine the result.
d% Effect
01–70 Spell drains away without effect.
71–80 Spell affects both of you equally at full effect.
81–97 Both turning effects are rendered nonfunctional for 1d4 minutes.
98–100 Both of you go through a rift into another plane.
Ashnar's phantasmal killer were the many faces of failure. He swore that he would never have to face it again.
Last edited: