...to people who are obsessed with big numbers. Some of us are less focused on squeezing in every possible bonus to our attack rolls and more interested in taking interesting feats. The fact that there seems to be quite a bit of disagreement on this point proves that this opinion is far from universal, whatever people who follow the CharOp board may believe.
No.
The Expertise feats are boring for
everyone, even those who recognize their disproportionately high value. Just because we can see how much
better they are does not make them
interesting.
And this is exactly why they suck: feats should be fun & interesting things, each one a shiny joy of a present to unwrap, not system mastery navigation tests. We had quite enough of that cruft in 3e.
Hey freind, thats a bit of a stretch from what I stated.
In that case, please consider my statement a request for clarification.
I completely agree that Expertise is indeed the most optimal feat in the game... but does that make it a 'feat tax' that everyone must take of suffer the ignoble fate of suckage?
Eventually, yes.
You've got until 15th level before it matters too much to ignore. That's the half-way mark for your PC's expected career -- though your campaign may vary, and if yours never gets that high level, the "eventually yes" becomes a "not necessarily".
(In fact, at 1st level -- and any level where your per-round expected damage is below 10 -- getting a +1 to hit is not optimal. Only when your expected damage is higher does the feat start to have a multiplier effect on combat effectiveness.)
The feat system represents choices, some of which are more optimal than others, some of which are more flavorful than others.. and its up to the players and GM to determine which is the best for them.
What I do is ban Expertise and adjust the monsters. Players take only feats that are cool, monster math works like it "should", and non-Expert-able attacks like Bull Rush have a longer effective life-span. (Bull Rush still hardy ever happens, but I like that it remains an effective option.)
So bottom line of my stance: I don't beleive there is a systematic 'feat tax' built into the 4e mechanics, altho some players and GM's may run the game in such a manner that optimization is a higher priority than IMC. All feats are simply choices and options.
If an option is SO MUCH BETTER than all the other options,
and it's boring, why allow that option?
Cheers, -- N