Asmodeus Unleashed - Level 33 Super-solo

Upper_Krust

Legend
Hey all! :)

Just got finished the FIRST HALF (second half next week) of an article on Asmodeus for 4th Edition.

Technically he's a Level 39 solo, but I converted him to a Level 33 Super-solo monster. This is his first (humanoid) form. Level 33 Solo Controller. I'll post the rest next Friday.

Any thoughts?

EDIT: Just to let you know I added another 2 pages to the article on Friday 20th June. Detailing the Death dragon Telocvovim (the dragon trapped within Asmodeus' Ruby Rod).
 
Last edited:

log in or register to remove this ad

Love it so far. Enjoyed the Asmodeus history and the 4th Rebellion background, as well. Looking forward to part two next week!
 

Howdy Pour! :)

Pour said:
Love it so far.

Thanks for the kind words. :o

Enjoyed the Asmodeus history and the 4th Rebellion background, as well.

I enjoyed writing it, I like these things to make sense in my mind.

...plus I already have the 1st, 2nd, 3rd, 5th and 6th Rebellions worked out. ;)

Looking forward to part two next week!

Next week won't be for the faint hearted. The current stat-block is just the warm-up. :devil: :devil: :devil:
 

Having just started Epic (my parties are level 21), I can already see the need for these kinds of challenges. Bending, even breaking, the rules can be a powerful tool in the DM's hands if done right. I think Asmodeus hits on all the right key notes, though if I had any commentary it would be to establish earlier on in the campaign the idea of Solo Resilience, and a vague notion that, "Okay, this guy isn't going to buckle until he's taken a few." I believe normally you have Solo Resilience trigger when bloodied? Asmodeus triggering with just a surge-value left seems fitting. He is a greater god, after all.
 

Wow. I am really, really impressed. Good work.

I was curious about this 18% increase you mentioned in the article. Can you expand on this, or have you elsewhere?

-O
 

Hello again Pour! :)

Pour said:
Having just started Epic (my parties are level 21), I can already see the need for these kinds of challenges. Bending, even breaking, the rules can be a powerful tool in the DM's hands if done right. I think Asmodeus hits on all the right key notes, though if I had any commentary it would be to establish earlier on in the campaign the idea of Solo Resilience, and a vague notion that, "Okay, this guy isn't going to buckle until he's taken a few."

I think if you are finding condition-locking is a problem at all then definitely give Elite Resilience and Solo Resilience a try.

I believe normally you have Solo Resilience trigger when bloodied? Asmodeus triggering with just a surge-value left seems fitting. He is a greater god, after all.

Originally yes. But I am now thinking that Elite Resilience would be at Bloodied, while Solo Resilience would be at 25% hit points. Reflecting the x2 and x4/x5 approach to their design.
 

Hey Obryn! :)

Obryn said:
Wow. I am really, really impressed. Good work.

Thanks. :o

I was curious about this 18% increase you mentioned in the article. Can you expand on this, or have you elsewhere?

I have talked about it elsewhere before, but never at any real length. I don't think there is an exacting level of math backing it up, its more of a guesstimate that I think will be borne out by playtesting.

I have studied so many playthroughs (especially epic tier) and the common factors were that Solo Monsters were getting dropped within 2 rounds. That is twice as quickly as typical encounters (which on average should be about 4-5 rounds). So it seemed to me as if PCs were twice as effective (a +4-5 Level advantage) by the time they reached Level 30. Since the advantage must be a gradual thing over the span of 30 levels I divided it up and noted it was an effective +1 level gain for every 6 levels. That is an 18.3% increase for each level.

Obviously this will vary from party to party. But I do believe that what I am recommending should be the default average, ESPECIALLY at the epic tier.

Levels 21-23 - use encounters +3 levels as the average
Levels 24-29 - use encounters +4 levels as the average
Level 30 - use encounters +5 levels as the average*

*Meaning the full Asmodeus entry (EL 39) would be a 50/50 encounter for a Level 30 party where 35 is the average and +4 is 50/50 chance of TPK.

I do still suggest keeping monsters within 3 levels of the party (wherever possible). Especially Soldiers.
 


Hey Jester! :)

the Jester said:
I was curious about the 18% thing too.

Do you know whether those were with pre-MM3 math? That makes a very big difference.

It was a mix of both.

Also, I think my recent rereading of Mike Shea's "Running Epic Games" (which I'll assume you've seen...?) simply reinforces my position.
 


Remove ads

Top