I was referring to the PHB.... the fact that Mearls agrees with the PHB is just gravy on top.My statement was agreeing with the post I quoted. Coredump is right that according to Mearls there are not out of combat attacks.
I was referring to the PHB.... the fact that Mearls agrees with the PHB is just gravy on top.My statement was agreeing with the post I quoted. Coredump is right that according to Mearls there are not out of combat attacks.
Well, if you purposely ignore one of the core mechanics of the game... and one of the few that allow a DM to tailor the encounter to a specific situation... of course you are going to have trouble getting the general rules to apply to a specific situation.I meant advantage on initiative rolls. Apparently that's what happens after you work 16 hours.
I don't hand out advantage on initiative rolls for "exceptional stealth." That would devalue enhance ability dexterity. I believe it would set a bad precedent.
Well, if you purposely ignore one of the core mechanics of the game... and one of the few that allow a DM to tailor the encounter to a specific situation... of course you are going to have trouble getting the general rules to apply to a specific situation.
Does gaining advantage on an attack devalue Enhance Ability Str??
You seem to be making an arbitrary distinction that negatively impacts the game, then using that negative impact to declare part of the game as 'not working right'.
Well, there can't be "out of combat" attacks, because an attack is, pretty much definitively, combat. I do think that you can have out of initiative attacks, however. If you're attacking an incapacitated target, you hardly need initiative, because "Who goes first?" isn't a question when only one of you goes.
That is just for simplicity. Your character only has one AC. You write it in one place on the character sheet. Every attack uses the one value. Not very realistic, true, but simple.I find it disturbing that an incapacitated target still receives his dex bonus to AC. And you could technically argue they still receive their shield bonus as well. Even though neither makes any sense.
That is just for simplicity. Your character only has one AC. You write it in one place on the character sheet. Every attack uses the one value. Not very realistic, true, but simple.
I disagree, the word surprise has a meaning... to not see something coming, to be taken by surprise... the game ADDs 'if in the first round of combat.... no where does page 189 (the only surprise rules I can find) say "Ignore what the word surprise means in every day language and instead make it a term that only ever means in the first round of combat"... so yes, you can surprise someone when you do something surprising...
I really don't understand how it is possible to read the word surprise, and not think it means surprise...
Just like when someone said person A can't surprise you if you know person B is there.... or to put this in a very easy to understand analogy, if my girlfriend walks up to you and says "I need help I'm lost, can you show me on my phone's map where we are?" and I am hiding near by, when you look at the phone to help I can't jump out and surprise you with a knife... after all you knew she was there, she isn't surprising you... and according to you guys if two people are working togather they can't set up for one to surprise the target unless they both do...
back to the three round assassin feast that actually happened in my game... the Drow attacked the wizard with assassinate (auto crit, sneak attack and did like 90% of the wizards HP in one hit) the PC bard assassin broke invisibility and hit the drow with an assassinate (autocrat sneak attack) round 2 the drow turned on the PC and hit with 2 attacks for almost no damage, the wizard readied and action to disengage after the PC went, then the PC hit the drow with sneak attack (Another enemy adjacent...aka npc wizard) then wizard backed off round 3 the drow hit the PC 2 more times, then the wizard cast magic missle, then moved back into melee, then the PC killed the drow with a sneak attack...
end result was the plan worked... and My group even after this thread was mentioned still belive we are playing by the rules....
I disagree, the word surprise has a meaning... to not see something coming, to be taken by surprise... the game ADDs 'if in the first round of combat.... no where does page 189 (the only surprise rules I can find) say "Ignore what the word surprise means in every day language and instead make it a term that only ever means in the first round of combat"... so yes, you can surprise someone when you do something surprising...
I really don't understand how it is possible to read the word surprise, and not think it means surprise...
Just like when someone said person A can't surprise you if you know person B is there.... or to put this in a very easy to understand analogy, if my girlfriend walks up to you and says "I need help I'm lost, can you show me on my phone's map where we are?" and I am hiding near by, when you look at the phone to help I can't jump out and surprise you with a knife... after all you knew she was there, she isn't surprising you... and according to you guys if two people are working togather they can't set up for one to surprise the target unless they both do...
Initiative rolls do not determine surprise!
I've read every post on this thread, and joined this forum just to point this out! On here, people are seriously saying that because your initiative score is reached that you are no longer surprised!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.