The fallen soldier grabs Chael hard with his left hand. He seems to be dying before your eyes.
"Help me! You have got to stop them. If you don't... cough... there will be an assassination that may throw us all into war..."
Chael's perceptive eyes note the soldier is wearing a badge. Weakly, the soldier takes it off and pushes it into her hand.
The brief hesitation at the door does allow the man in black some distance and chasing him down will be harder because of it.
Skill Challenge!:
This challenge will use the
Obsidian Skill Challenge system, which works like this:
There will be 3 segments. In each segment, every player posts 1 action and can make a Skill Check. At the end of 3 segments, if you have a total of:
12 or more successes: Victory!
10 or 11 successes: Partial Victory.
9 or fewer successes: Failure.
The DC for each Skill Check is
23. Yes, that's pretty high. So you'll want to increase your chances by being creative. Here are some options you have to increase your chances:
Good Roleplaying: If your action is exceptionally clever or well described, I'll give you a +2 to your skill check.
Primary Skill: If you use one of the primary skills for the challenge (see below), you get a +2.
Aid Another: You can skip your roll for the skill challenge to roll an assist instead. The DC for this roll is 14. You get no successes towards the challenge, but the next player to roll gets a +2, as long as their action is related to the skill you rolled (it doesn't have to be the exact same skill).
Critical Success: If you roll a natural 20, it's an automatic success and you get an extra success! (2 successes total.)
Bold Recovery: You may spend an Action Point to reroll a skill check. (Only one point per challenge, just like it's one per encounter for combat.)
Unburdened: You may spend a healing surge to ignore the Armour Check Penalty for one skill
for the rest of the challenge. You can spend more healing surges to do this for more skills.
Go For Broke: In the third and last segment of the challenge, before anybody rolls, the group can decide that they're going for broke. In this case,
all rolls are at -5, but if you succeed you get an extra success. (So if you crit, you get 3 successes!)
Rituals and Powers: Appropriate rituals will give either an automatic success or a bonus to a roll. Same with use of a Daily Power, if you can figure out how it would apply out of combat. Use of Encounter powers generally give a +2 if I feel it's appropriate, but they can only be used once during the challenge.
Primary Skills: for this portion of the challenge are
Athletics,
Endurance and
Perception. But this just means you get a bonus to use these - be creative with your skills.
GM: | And we're off! Sorry about the delay. You are supposed to chase the man in black, but I wanted to make sure everyone was ready to start. Feel free to post in a rounds format. I'll update after everyone takes one turn. | |