D&D 5E Assuming Dark Sun is on the horizon, what are your worries?


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For the sake of argument, let’s assume Dark Sun is on the horizon. What would be some concerns or worries with how this 5e version would be presented?

Non-Brom artwork (first thing I think of when I hear DS)?
No unique psion mechanics?
How races (like halfling) are presented?
Limited subclasses as opposed to full classes?
Lore changed?

All of these except the artwork, although I love it I would compromise on that one if they do the rest right :P
 

The look of DS was one of the main hooks. I am worried it may be like the comic. This was loyal in the spirit but I missed its special fashion. I call them "hyborian-punk".

And the lore.

And about the new regions after being "unlocked". I don't want anything like the "syndrome of Boo", like in Dragon Ball when a villain is defeated and then later a new stronger enemy appears.

With a good explanations many new classes or races could be explained, even the shadar-kais. But would you allow shamans, wardens (primal defenders, the paladins defending nature) and seers? Monks are possible, most of them learn in the gladiator arenas as pit-fighters.

Other matter are the genies who live in the elemental plane and theoretically could try to invade Athas.
 



The look of DS was one of the main hooks. I am worried it may be like the comic. This was loyal in the spirit but I missed its special fashion. I call them "hyborian-punk".

And the lore.

And about the new regions after being "unlocked". I don't want anything like the "syndrome of Boo", like in Dragon Ball when a villain is defeated and then later a new stronger enemy appears.

With a good explanations many new classes or races could be explained, even the shadar-kais. But would you allow shamans, wardens (primal defenders, the paladins defending nature) and seers? Monks are possible, most of them learn in the gladiator arenas as pit-fighters.

Other matter are the genies who live in the elemental plane and theoretically could try to invade Athas.

No, and of the classes monks and barbarians ruin the settings environmental challenges with their class abilities. As does any spell which allows for easy magic weapon access, create food or water, or allows for easy travel.

Darksun and Paladin? Won't work there are no Gnomes on Athas and no rapiers either :P
 

I warn you gnomes maybe survived the cleansing wars, but changing to another thing, the hejkins.

And there is still an option for paladines and no-elemental divine spellcasters: the totems. Maybe there is a cult of the spinewyrm as totem and their bodyguards it would be as paladins, or templars with better martial training.

* Now I wonder about spinewyrms as true dragons with age categories, because in Dragon Magazine in Paizo age were published like this. Why not elemental drakes with age categories as the true dragons?

* A totemist shaman with incarnum soulmelds in Dark Sun would be a surprise, but I don't descart it possible as a secondary effect by the cerulean storm. Maybe they were hunted by the sorcerer-kings to erase the secret of the "digievolution" to a "kaiju"monster as the dragon spinewyrms.

* Why not a psionic version of the tsochars, the mind-controlling parasites?
 

My main worry is if it doesn't feel like Dark Sun. Dark sun has the gritty/harsh/brutal ambiance to it and that is what attracts me utterly to it. If it doesn't have those vibes, it hasn't done it's job quite right, for me.

I'm such a fan of this setting, if it ever comes out, I will get giddy whatever the outcome.

But, finger's crossed.
 

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