I can't agree with this more. I recommend The Angry GM as reading about running games to just about everyone. I don't always agree with what he writes, but it makes me think about things. "Players decide, characters act," explains why you do the intent + method when describing an action. And Angry typically includes mentioning the Consequences for the action before the dice are rolled. I know that part particularly is controversial, but I think it makes the players take action with a greater sense of agency (oh, another controversial word...).