Attack on Myth Drannor/City of the Spider Queen - Raising the Difficulty Level

no rest for the weary. throw small encounters at them every 1.49 hours. call them patrols or wandering monsters.

or have things disturb their rest that includes making noise, flashing lights, mating sounds from strange underdark critters, etc...

ergo.. spellcasters can't recover spells.

spoil the water and/ or food.

have things attack their supplies or steal their light

or attack the light
 
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Hmm, attack their supplies? What if their supplies attacked?

Anyone have Ration Golem stats?

I think I will have them try multiple tombs simultaneously by having the runes that open doors only do so once a day and at the same time.

They already have a 48 hour time limit on their visit to begin with. That was suggested by a player to make it more interesting.

AtR
 



Barendd Nobeard said:
OK, here is some of the advice I got for ramping up CotSQ. My problem was a power-gamer run amok, so these keep that context in mind when reading these. A lot of these were specific fixes for specific problems. I especially like plot twist (g) below. ;)

These are from the Creative Mountain Games old forums; I'm not sure if Lord Greywolf posts here at EN World or not, but I think he does.

Unfortunately most of that advice seems to be 3e specific or wrong

e.g.
(a) referrring to druid animal friends from 3e

(d) cohorts don't share party xp any more in 3.5e


(f) is his own "screw with players spells" ideas - if you dominate someone they do what you want them to do. End of story. None of this "aha they attack you because you are an enemy" foolishness.

Caveat Emptor, so to speak.

Cheers
 

Jeremy said:
You need the phaerimm to be bad ass? You need them to be bad ass you say?
I say.

Jeremy said:
While Monsters of Faerun has cute little baby phaerimm, pages 8 and 9 of this document have CR 1 to CR 21 phaerimm.
I say! Most excellent.

Plane Sailing said:
(d) cohorts don't share party xp any more in 3.5e
You see, that's what I hate; I played during the 3.0 to 3.5 transistion of our campaign, and some rules have slipped my attention. I wish there was a good document that gives an overview of what changed.

Thanks for the advice so far guys, I think it's all running well. My players have picked up on my need to increase some of the difficulty and are having fun coming up with ways for me to torture them. It bring a tear to my eye that they'll now suffer a full advancement chart for the Phaerimm.

AtR
 

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