Aaron2
Explorer
demonpunk said:I actually do defense rolls against a static attack DC from the enemy (11+attack modifiers). I used to do opposed rolls, but this is much easier.
I do the same but use 12+attack since this makes the two systems mathematically equal. I find that rolling as the DM really slows things down. I've generally got a bunch of stuff in my hands and have to fumble around to find dice.
Why 12+?: Let's take the simplest example. An attacker with +0 will hit a defender with an AC of 10 on a 10-20. That is 11 out of the possible 20 rolls or 11/20 or 55%. When we reverse the rolls, the defender now wins the ties, but he should still only succeed (i.e. make the attacker miss) 45% (100%-55%) of the time. 45% is 9/20 or 12-20. So, the defender needs a 12 or better to avoid being hit.
Aaron