I haven't played D&D in years. I quit while playing AD&D 2nd edition. I picked up the new edition some time ago, but I am just getting into it recently.
WOTC really streamlined the system. I dig that. However, I don't understand why they ever bothered introducing AoO. I mean, D&D combat is suppossed to be abstract, right? Why offer a tactical concept into a system which isn't based on realism at all. It seems like they were trying to appeal to abstract and tactical roleplayers while not serving either group very well.
I'm not trying to start a flamewar. I just want to know if anyone has any insight into AoO. Does everyone here think they enhance gameplay? Has anyone tried to play without them? If so, what were the results? I'm very interested in any fixes.
EDIT: spelling errors
WOTC really streamlined the system. I dig that. However, I don't understand why they ever bothered introducing AoO. I mean, D&D combat is suppossed to be abstract, right? Why offer a tactical concept into a system which isn't based on realism at all. It seems like they were trying to appeal to abstract and tactical roleplayers while not serving either group very well.
I'm not trying to start a flamewar. I just want to know if anyone has any insight into AoO. Does everyone here think they enhance gameplay? Has anyone tried to play without them? If so, what were the results? I'm very interested in any fixes.
EDIT: spelling errors
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