mroberon1972
First Post
Attempt at more interesting summoning...
Here are the charts:
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Whew... I have a better formatted file in my spreadsheet, and entering this into the board was a PAIN for how lousy it looks!
For all this effort, I better get at least a couple of comments from you guys...
Here are the charts:
Code:
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This one limits the power level of the creature based on the level
of the summoning spell cast:
[B] Summoning
Spell Level Monster CR[/B]
1 1/2
2 1
3 2
4 4
5 6
6 8
7 10
8 12
9 14
10* 16
11* 18
12* 20
* Epic relative level
This one tells the highest CR monster that the character can
control based on the spell caster level:
[B] Controlling **
Caster Level Monster CR[/B]
1 1/2
2 1
3 2
5 3
6 4
8 5
9 6
11 7
12 8
14 9
15 10
17 11
18 12
20 13
21 14
23 15
24 16
26 17
27 18
29 19
30 20
** Summon something you can't control, and you get to find out
how much your 'Special Friend' really likes you...
This chart shows how the character can summon multiple small
monsters with a higer level summoning spell. For example: A
5th level wizard with a 3rd level Summons spell can call a CR 2
monster (and can control up to a CR 3, but that does not matter)
He could use the chart below to decide to summon up to 4
CR 1/2 monsters.
[B] --------------- Number of Monsters ----------------
Total Two Three Four Five- Seven- Ten-
CR Six Nine Twelve[/B]
1 1/2 1/3 1/4 1/6 1/8 1/8
2 1 1/2 1/2 1/3 1/4 1/6
3 1 1/2 1 3/4 1/2 1/3 1/4
4 2 1 1/2 1 3/4 1/2 1/3
5 3 2 1 1/2 1 3/4 1/2
6 4 3 2 1 1/2 1 2/3
7 5 4 3 2 1 1/2 3/4
8 6 5 4 3 2 1
9 7 6 5 4 3 2
10 8 7 6 5 4 3
11 9 8 7 6 5 4
12 10 9 8 7 6 5
13 11 10 9 8 7 6
14 12 11 10 9 8 7
15 13 12 11 10 9 8
16 14 13 12 11 10 9
17 15 14 13 12 11 10
18 16 15 14 13 12 11
19 17 16 15 14 13 12
20 18 17 16 15 14 13
Simply add the CR modifier below to the total CR of the monsters
summoned to find the final CR. (And how long they last...)
[B] Duration
Duration Added
/ Level CR[/B]
Round +0
Minute +1
10 Min +2
Hour +4
Day +8
Add this to the total so far for he final CR of the summoning:
[B]Special Effects
Added
CR Effect [/B]
+1 Range centered on Place
+2 Range centered on Item or Person
+3 Allow a single effect of the creature to continue past
the summonings duration (healing, petrification, Etc...) Does not
stack... Normally, only HP damage lasts after the summons ends.
- Each summoning spell is tied to a particular monster type (or
possibly, a particular monster... Truename and all that rubbish)
- A spell allows the spell caster to summon monsters, but each
creature must also be researched in order to summon it with the
spell.
- To learn the Truename of a creature in order to
summon that particular creature, the research costs as follows:
1 day, 100 gp, and 10 xp per point of challenge rating of the
creature.
- To learn the Truerace of a type of creature in order to
summon that kind of creature, the research costs as follows: 1
week, 1000 gp, and 100 xp per point of challenge rating of the
race.
- If a Truename summoned creature dies, he cannot be
summoned by the caster for 1 day per CR of the monster. There
is no such limitation on the Truerace version.
- A Truename creature can be given gifts to upgrade their
effectiveness with the +3 special effect: Continue Past
Summoning Duration. By giving the creature this item, he can use
it in future encounters.
- If a Truename summoned creature dies when not summoned (In
real life...), he cannot be summoned by the caster again...
Ever... All items are lost unless the creature can be found and
they survive.
Whew... I have a better formatted file in my spreadsheet, and entering this into the board was a PAIN for how lousy it looks!
For all this effort, I better get at least a couple of comments from you guys...