Attempting to break down the cost of the celestial property

Question

First Post
The example of the celestial chainmail is a +3 one, so 9,300 has to be taken off(to account for the masterwork property and enchantment bonus).

That leaves it costing 12,100 gp for the celestial property alone.

Sounds right?
 

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Not to me. I don't think Celestial is a property. If it was, it would be listed as such, rather than only ocurring under the specific armors section. If one presumes that other versions of such armor can be made, then you can presumably have Full Plate Rhino Hide armor, and I really doubt that's the intent.
 

I can imagine that might make sense in a particular campaign, but I agree with shilsen that this seems to be intended as a specific property of the armor itself.

Do we really want to see Mithral Rhino Celestial full plate? Some things should not be a generic magical modifier within the rules. But as I said before, I could imagine why a DM might want to do this for his campaign.

IMO a more reasonable question would be how much it would cost to increase the Enhancement bonus. My first answer would be: No. (There are other reasonable answers, of course.)

FWIW, I do believe that Celestial armors are made from actual gold or silver. There are many traditions of gold and silver as inherently "noble" materials that have a strong intrisic connection to the heavens in alchemy, astrology, etc.
 

I view the celestial armor as "Divine Mithral" better than the actual material, made that way through magic. And the incredible Dex allowance should have a scaling cost of a [plus], not a GP cost modifier IMHO and the only other armor it belongs on would be a chain shirt.

Celestial Armor: This bright silver or gold +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor, weighs 20 pounds, and it allows the wearer to use fly on command (as the spell) once per day.

Faint transmutation [good]; CL 5th; Craft Magic Arms and Armor, creator must be good, fly; Price 22,400 gp; Cost 12,550 gp + 1,004 XP.


The cost is between +4 and +5 armor. As far as Upgrading the enhancement on it, I'd cost upgrading it as upgrading +5 armor, adding +11,000 to the base price to make it +4 or adding +24,000 to the base price to make it +5.

+4 armor 16,000 gp <<<Generous costing
+5 armor 25,000 gp <<<Conservative costing
+6 armor/shield 36,000 gp
+7 armor/shield 49,000 gp
 
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