Attempting to start a game.

I'm not sure what you mean by that 'heroic vitality' thing, but..... In 3rd edition D&D, player characters always start with the maximum hit points for their 1st-level hit die. So a 1st-level cleric starts with 8 hit points (the maximum from a d8), plus his or her Constitution modifier. Normally, after 1st-level they roll for how many additional hit points they gain at each new level, unless using a houserule or variant rule.

Also: clerics know all spells on their spell list in 3rd edition. At least, all the spells of the levels they can cast (so a 1st-level cleric knows all 0-level spells on the cleric list, and all 1st-level spells on the cleric list). Plus their domain spells; but only the spells from their 2 chosen domains. And the domain spells can only be cast with their domain spell slots.
 

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magikarcher said:
How exactly do attacks of opportunity work?
Attacks of oppourtunity are triggered by spells or abilities, or even just good attacking, IE If I swing my mace hard enough to stagger my foe, anyone nearby can take this chance to attack my foe, since he/she is staggered and won't be able to defend him/herself.

It's when your opponant drops their guard. Or is distracted by a spell.

So like if you were to drop your weapon in battle for no reason, enemies would see this and take the chance to attack you while your guard is down.
 

Arkhandus said:
I'm not sure what you mean by that 'heroic vitality' thing, but..... In 3rd edition D&D, player characters always start with the maximum hit points for their 1st-level hit die. So a 1st-level cleric starts with 8 hit points (the maximum from a d8), plus his or her Constitution modifier. Normally, after 1st-level they roll for how many additional hit points they gain at each new level, unless using a houserule or variant rule.

Also: clerics know all spells on their spell list in 3rd edition. At least, all the spells of the levels they can cast (so a 1st-level cleric knows all 0-level spells on the cleric list, and all 1st-level spells on the cleric list). Plus their domain spells; but only the spells from their 2 chosen domains. And the domain spells can only be cast with their domain spell slots.
ok, but I thought I only knew a domain spell each level, one for level 1, one for evel 2 etc?
 


ANY of the domain spells? ok i'll take your word fo rit. Then I'm pretty much cleared up with this. I know combat, spells, stats, checks, rolls, etc etc. So if I was to start a game, would I have to be DM? or could I have someone else DM, but I would make the rules?
 



OK, you have the general cleric list and you pick two domains in addition to that. Now, each day yo can prepare a certain nuber of spells based on your level, and any additional ones from your Wisdom bonus (if any). You can then also prepare one of your two domain spells.
 

Lorthanoth said:
OK, you have the general cleric list and you pick two domains in addition to that. Now, each day yo can prepare a certain nuber of spells based on your level, and any additional ones from your Wisdom bonus (if any). You can then also prepare one of your two domain spells.
right, I already understand that, as a level 1 cleric with 18 wisdom I can use 1 + 1 lvl 1 spells and 3 level 0 spells per day, as well as one domain spell. and I can turn undead 3 times per day, since I'm lawful.
 


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