Attention Eden Studios : What about :fields of blood


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Lizard said:

Movement, unit formations, terrain, obstacles, and so on, are very important in the rules, so an abstract system wouldn't cut it.
Interesting. I wonder what the scale going to be for warmaps. For example, on a grid-based warmap, what does a 1-inch square going to represent in terms of area and distance?

How many Medium-sized creature can fit in one square to form a unit?

And will we be able to use the defensive square formation, the unstoppable, forward-moving phalanx formation, the legion's tortoise maneuver, plus other military maneuvers & tactics of the past?

Will artillery be usable? Will aerial units providing ground support be usable?

Will their be rules for using firearms and cannons?
 

Ranger REG said:

Interesting. I wonder what the scale going to be for warmaps. For example, on a grid-based warmap, what does a 1-inch square going to represent in terms of area and distance?

How many Medium-sized creature can fit in one square to form a unit?

And will we be able to use the defensive square formation, the unstoppable, forward-moving phalanx formation, the legion's tortoise maneuver, plus other military maneuvers & tactics of the past?

Will artillery be usable? Will aerial units providing ground support be usable?

Will their be rules for using firearms and cannons?

Lots of questions. :) I'll prefer to discuss features rather than specifics...

Several of the formations you mention, w/game effects, are in.

Artillery, meaning catapults and the like? Yes.

Firearms? Not explicitly, but adding them would be very trivial for any player.

Aerial units -- yes. Aerial units can do a lot of things, from laying down arrow fire from high up to 'swoop' attacks against ground units.

One thing that has been done throughout the design is to make the systems used clear and easily built on. If there's a spell, monster, or item not included, adding it to the Book of War should be easy. Design decisions are explained in several places, so you know why a rule is as it is -- they aren't dictates from on-high.
 

Lizard said:

I don't want to go into extensive detail on the mass combat sytem, but I can say that it's designed to handle *large* battles...

Do you mean "medieval" large (5,000 per side) or Roman Empire large (100,000 per side) or is it good for both of those scales?
 

kenjib said:


Do you mean "medieval" large (5,000 per side) or Roman Empire large (100,000 per side) or is it good for both of those scales?

I'd rather not comment on upper limits until there's more playtesting. I can say that 5000 is definitely doable, and, mechanically, so is 100,000, but, a battle on that scale would take a long time to play through. And you'd need a big map...

Thinking about this issue has given me some ideas on improving system scaling. Must write them down....
 

Lizard said:

Aerial units -- yes. Aerial units can do a lot of things, from laying down arrow fire from high up to 'swoop' attacks against ground units.
Actually, I'd like to see what happens if you use aerial units to assault strongholds during a siege.
 

Lizard said:


I'd rather not comment on upper limits until there's more playtesting. I can say that 5000 is definitely doable, and, mechanically, so is 100,000, but, a battle on that scale would take a long time to play through. And you'd need a big map...

Thinking about this issue has given me some ideas on improving system scaling. Must write them down....

Mechanically, standard D&D can handle 200,000 combatants, but each round would take a year. ;)

Anyway, I look forward to checking out this book so get back to work!
 

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