Reflex
First Post
First of all, I must confess to near-total ignorance of the 3.5 rules. For the most part, I'm uninterested in their contents based on Mr. Cook's summary. However, I'm currently playing ToEE, which ostensibly utilizes the ruleset, and I am attempting to determine whether one aspect is a bug or a feature.
Attribute-enhancing items such as the Headband of Thought and Phylactery of Wisdom do not grant characters wearing them any bonus spell slots for the higher attribute. For some time now, I've been operating on the assumption that under 3.0 rules, such items did indeed confer bonus spells (if applicable), but only if said item had been worn for at least 24 consecutive hours prior to spell preparation. I can't really recall where I got this impression, nor do I currently have access to all my books to try and track it down. The only confirmation I've discovered for this long-held assumption on my part is a throwaway line in Tome & Blood wherein it is recommended spellcasters get their hands on attribute-enhancing items as soon as possible for 'more spells and higher DCs'.
So I suppose my question has two parts-
1. Did attribute-enhancing items ever confer bonus spells if applicable
and
2. Did 3.5 change this rule?
I'm well aware that the attribute-enhancing spells specifically preclude the granting of bonus spells, not that such an exclusion should be necessarily explicit in a ruleset where the duration is a scant 1 minute/level (grr... Why not at least only shorten it to 10 minutes/level?). I'm specifically interested in items, not spells.
Attribute-enhancing items such as the Headband of Thought and Phylactery of Wisdom do not grant characters wearing them any bonus spell slots for the higher attribute. For some time now, I've been operating on the assumption that under 3.0 rules, such items did indeed confer bonus spells (if applicable), but only if said item had been worn for at least 24 consecutive hours prior to spell preparation. I can't really recall where I got this impression, nor do I currently have access to all my books to try and track it down. The only confirmation I've discovered for this long-held assumption on my part is a throwaway line in Tome & Blood wherein it is recommended spellcasters get their hands on attribute-enhancing items as soon as possible for 'more spells and higher DCs'.
So I suppose my question has two parts-
1. Did attribute-enhancing items ever confer bonus spells if applicable
and
2. Did 3.5 change this rule?
I'm well aware that the attribute-enhancing spells specifically preclude the granting of bonus spells, not that such an exclusion should be necessarily explicit in a ruleset where the duration is a scant 1 minute/level (grr... Why not at least only shorten it to 10 minutes/level?). I'm specifically interested in items, not spells.