Bill Zebub
“It’s probably Matt Mercer’s fault.”
Right. I meant the system you proposed for most levels, but letting people actually just choose a stat to increase on levels divisible by 5 or some such.
Ah...I get it.
One downside to my system as described (or the variant somebody proposed) is that you get an increasing delta between players who get really lucky and those who get very unlucky. That would be fine for some tables, but not for others.