Heh, when I was taking and modifying a local RPG I copied the concept of Mayfair Games DC Heroes stats. It also had 3 sets of 3 stats. The 3 categories were physical, mental and mystical.I really like the New World of Darkness abilities. There are three categories: physical, mental, and social, and each has power, finesse, and toughness.
Hopefully I'll get the time to make a game for the competition here on EN World, come January. It won't be my perfect game, I'm pretty sure, but I hope - if it gets made - that it'll be some good for something.If you were designing your perfect game system, what attributes (strength, intelligence, etc.) would you include?
Don't know yet. Something a bit different from all the stuff I've become familiar with, through my years of gaming. If it so happens to be similar to something else out there, well never mind.How would you rate the abilities and how would you generate scores?
If you were designing your perfect game system, what attributes (strength, intelligence, etc.) would you include?
That depends very much on the game you want to create. Random creations often has the idea of a less serious game associated with it, but that doesn't have to be the case. (See Greg Stolze's Reign for a mechanic that creates a whole character by rolling 11d10.)How would you rate the abilities and how would you generate scores?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.