Henry said:
This little fanboy has loved what he has seen so far, and did NOT buy it in the hope of cross-pollinating his D&D campaign, but instead to play a wholly separate D&D campaign with it (but using just the Unearthed Arcana rules).
Heh, I keep hearing this OVER and OVER and OVER. And everytime, I go "That is what
I said."
AU is compatible with D&D (mostly). But it is not like a BoEM. To really get the AU experience you should play AU INSTEAD of D&D. Thus you get AU games and D&D games when there used to just be D&D games. I do not think that is bad in any way. But when I claimed this before Monte took exception. Which is weird.
Since I've been reading his design diary the past year, I knew most of what I was getting going in. His DD really did not deviate from what he delivered.
True. But I don't think the DDs gave the full story either.
Over the last year my understanding of the compatibility of Magisters and Wizards has gone as follows:
-Magisters and Wizards are comparable classes that can be used side by side.
-Magisters and Wizards are comparable classes that can be used side by side, but because AU gets rid of some of the D&D conventions, you will need to be careful with what standard D&D stuff is used.
-Magisters and Wizards are comparable classes that can be used side by side, but you'll need to have the Wizard player use the PH and the Magister player use AU. (And don't forget that AU gets rid of some D&D conventions)
----- AU Comes Out ------
-Magisters and Wizards are not balanced if Magisters use AU and Wizards use the PH. It is only a fair comparison if they both use the same system.
?????
AU looks like a cool game, but ultimately, I prefer D&D. (Partly, to my eye, I see places where the game was blatantly worked around D&D, wheels were reinvented that did not really need to be re-invented, just so the D&D wheel would not be used.)
Plus, I have D20 modern, Spycraft and CoC, all of which I have not gotten to yet. So adding to my D&D game would have been cool, but nudging me toward a new campaign is not what I hoped for.
Lastly, there is now a division in the D20 fantasy design community. Some small portion of the market (a very taltened portion, I may add) will now focus some of their attentions to AU stuff. Thus, there will be less D&D stuff for me to pick from. I wish them the best. No hard feeling at all, may they become the most wealthy game designers in the history of spoken language. But to me, personally, this is a small bummer.
So, am I disappointed? Yeah, a little. I wish I had been wrong.