Hodag
First Post
I have been running a Swashbuckling Adventures campaign for sometime now and I agree that unless you use the SA feats and sword school PrCs the SA Swashbuckler isn't that tough, but if you do use those schools and feats they are REALLY cool. I have just started running AU and one of the players is a human Unfettered, the same bit about feats applies, as long as they have access to the AU feat lists they're great, using standard 3E feats they're okay.
The other light fighters in SA, Pirate, Assassin, Thean Ranger, Musketeer, Highwayman, Spy, Noble...all fall under the same precepts as the Swashbuckler as well, the thing in SA is that gunpowder weapons are relatively common and most of the above classes get them as a starting weapon prof. The only real heavy fighters in SA are the Core Fighter, Barbarian, and the Thean Paladin. There are some PrCs that require heavier weapons then a rapier but
the game is built to simulate the renaissance era.
Here is the SA Swashbuckler:
Good BAB Good Ref. Bad For. and Will.
Typical Fighter Skill set but with Bluff, Use Rope, and Sense Motive added
d6 Hit Die 2+ Skill Points
Profs. Club, Cutlass, Dagger, Short Sword, Rapier, Scimitar, and Small Sword. Light Armor
and Small and Medium Shields. Exotic Weapon Prof. Firearms
Bonus Feats at 4, 6, 10, 12, 16, 18, 20
1st Adds Int or Wis Mod to AC
2nd Gets Weapon Finesse for all finesseable weapons as long as they are wearing Light or
no armor.
4th can add a die roll (d4) instead of Str Mod to melee damage
8th Can add Cha Mod to Attack and Damage 1/day adds another use per day
at 13th and 19th level.
14th May ignore opponents AC bonus from Medium or Heavy Armor.
In regards to the The Complete Fighter, in my ridiculously humble opinion it, all in all, just sucks and isn't worth the money. I returned my copy for refund, after looking through it to find any redeeming feature and failing miserably.
The other light fighters in SA, Pirate, Assassin, Thean Ranger, Musketeer, Highwayman, Spy, Noble...all fall under the same precepts as the Swashbuckler as well, the thing in SA is that gunpowder weapons are relatively common and most of the above classes get them as a starting weapon prof. The only real heavy fighters in SA are the Core Fighter, Barbarian, and the Thean Paladin. There are some PrCs that require heavier weapons then a rapier but
the game is built to simulate the renaissance era.
Here is the SA Swashbuckler:
Good BAB Good Ref. Bad For. and Will.
Typical Fighter Skill set but with Bluff, Use Rope, and Sense Motive added
d6 Hit Die 2+ Skill Points
Profs. Club, Cutlass, Dagger, Short Sword, Rapier, Scimitar, and Small Sword. Light Armor
and Small and Medium Shields. Exotic Weapon Prof. Firearms
Bonus Feats at 4, 6, 10, 12, 16, 18, 20
1st Adds Int or Wis Mod to AC
2nd Gets Weapon Finesse for all finesseable weapons as long as they are wearing Light or
no armor.
4th can add a die roll (d4) instead of Str Mod to melee damage
8th Can add Cha Mod to Attack and Damage 1/day adds another use per day
at 13th and 19th level.
14th May ignore opponents AC bonus from Medium or Heavy Armor.
In regards to the The Complete Fighter, in my ridiculously humble opinion it, all in all, just sucks and isn't worth the money. I returned my copy for refund, after looking through it to find any redeeming feature and failing miserably.