hong said:If there's something about the light fighter/swashbuckler schtick that requires causing Con damage, I must have missed it.
Gez said:Monte Cook said that the power progression in AU is more linear than in D&D, with more powerful characters at low levels, and less powerful at high levels.
I know the game-balance rationale behind Wounding Critical. Note that I have no problems with the swashbuckler adding Int bonus to damage, which addresses the same issue. However, I can't see any reason, in terms of the _underlying archetype_, for causing Con damage on crits. It all seems a bit slapdash.Apok said:It's there to make up for the fact that lightly armed and armored mobile fighters fall behind on the damage scale. The Con damage on a crit helps to mitigate this somewhat.
The idea behind the Swashbuckler core class was to make fencer-types viable in hack 'n' slash situations where heavily armored Fighters and Power Attacking Barbarians dominate.
Since the class feature emulates the weapon special ability of the same name, I'd say it was consistent.hong said:And goddammit, what kind of stupid name is Wounding Critical anyway?
The weapon ability name is also pretty stupid, for the exact same reason, and has been ever since 1E days.Wormwood said:Since it emulates the weapon special ability of the same name, I'd say it was consistency.
Cheerfully conceded.hong said:The weapon ability name is also pretty stupid, for the exact same reason, and has been ever since 1E days.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.