D&D 5E August 2012 playtest revisted thoughts


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I saved them all. If you want a copy, I could send one your way.
If you're offering, I seem to have lost all but the 01/28/13 and the 10/14/13 packets (I know I had them, but I had a critical hard drive failure sometime during the playtest…)
 
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Honestly, I REALLY like the idea of the Racial Weaponry granting an increase in weapon damage die. I MAY introduce an idea like that in my games. I'd have to figure out how it would work with humans. I am already adding the UA Weapon Mastery Feats and AIME fighting styles and crap into my 5E games, might as well go even more gonzo.
 


I liked that classes granted an ability score boost. I was sad to see that go in the final version.

It was a very interesting take on where we get the ASIs from. Before that point I was caught up in the sacred cow of it being only from your race or from feats or level increases or items etc.

I THINK advantage on [ability] saves for a given class are a bit of a successor concept. Still, the idea that by starting up a class, your relevant ability increases a bit was interesting. I'm guessing that much also was lost due to multiclass shenanigans (do a few lever dips to gain free ASIs!).
 



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