So I fully agree that goal-and-approach-with-consequences-of-failure doesn't seem to work well with knowledge checks. (I believe
@iserith, goal-and-approach's chief evangelist, disagrees.)
But that's why I'm asking (and was asking
@Cadence...who seems to have posted while I'm typing this): what
is the point of all those knowledge checks? What does it really add to the game for a player to say, "Do I know X?" and then you roll some dice and maybe yes, maybe no. Why is that interesting or fun? The player hasn't actually
done anything. It feels to me like resolving combat with a single roll: "The Orc is DC 13. Give me a combat roll. 15? Ok, he's dead."
And, again, I'm not asking this as if I can't believe you would ever play RPGs in such a terrible way. I've been using knowledge checks for decades. I'm just re-thinking if they contribute to the game.