As an aside, just pulled up A5e Level Up to see what it did.
For an ability check, a natural 20 is a critical success as long as it would otherwise be a success anyway, and a 1 is a critical failure as long as it would otherwise be a failure anyway. (So, no auto success or failure).
Each of those has a variety of extra goodness or badness that happens respectively for each skill. (Your medicine roll was so good they get temporary hit points too, or you screw up and accidentally amputate a toe or something).