Automatic success/failure

Rystil Arden said:
Yes, I did mean for it to be monodirectional. And yup, you can't get exactly either a 20 or a 1, but then, you couldn't really get a 20 or a 1 under the other system, either, since they were just abstracted as auto-results.
Well, true. World Tree doesn't have crits, they have ... I forget the term they use. Each weapon has an extra damage bonus. For every 10 points you roll above the enemy's defense, you deal extra damage. A crit/auto-result system is more simple.
 

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Jdvn1 said:
Well, true. World Tree doesn't have crits, they have ... I forget the term they use. Each weapon has an extra damage bonus. For every 10 points you roll above the enemy's defense, you deal extra damage. A crit/auto-result system is more simple.
I don't like auto-success on 20 because I don't think that a shaky, epileptic peasant-child wielding a wooden stick nonproficiently at -8 should have the same chance to hit the AC 42 Gold Dragon as a Level 11 Fighter with +21 to attack.
 

Yes, but think it Skill's did have auto-success or failure. A commoner would have a one in twenty chance of launching himself into orbit with Jump :p .
 

Rystil Arden said:
I don't like auto-success on 20 because I don't think that a shaky, epileptic peasant-child wielding a wooden stick nonproficiently at -8 should have the same chance to hit the AC 42 Gold Dragon as a Level 11 Fighter with +21 to attack.
I think the AC 42 Gold Dragon disagrees. :p
 

Bryan898 said:
Yes, but think it Skill's did have auto-success or failure. A commoner would have a one in twenty chance of launching himself into orbit with Jump :p .
... And that's why the population is so low...
 


Bryan898 said:
Yes, but think it Skill's did have auto-success or failure. A commoner would have a one in twenty chance of launching himself into orbit with Jump :p .
And you could pay 50 Schmoes to go gather information about the super-secret dark mystery that nobody except one man knows (DC 50) and the chance of not learning it after one day would be low.
 

Bryan898 said:
Yes, but think it Skill's did have auto-success or failure. A commoner would have a one in twenty chance of launching himself into orbit with Jump :p .
this so reminds me of the gun rules in 2ed.



every time you rolled a 10. you added another % to damage....

potential to do infinite damage... although, infinitely impossible to roll.
 

Rystil Arden said:
The Dragon is happy--he likes telescoping dice rolls because it doesn't give the Fighter a better chance to hit, but it gives the child a worse chance to hit ;)
If the epileptic peasant-child has a stick that can by pass the Gold Dragon's DR, the child probably is probably deceptively powerful anyway. :p
 

diaglo said:
this so reminds me of the gun rules in 2ed.



every time you rolled a 10. you added another % to damage....

potential to do infinite damage... although, infinitely impossible to roll.
That would be a very long gaming session.
 

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