Cwheeler
First Post
And just as a spear can be used to deflect attacks so can magic missiles, basically allow players to describe how they use "any" of there powers defensively.
Well explained, Garth!
If you really want the benders to be role independent, then make it a Multi-class like spelled scarred, so that you can have whatever role you feel you need and then tag on the bender powers.
Otherwise it goes against some major tenets in class design from what I can gather from the way Wizards wants to balance the game. Cause you can have let's say Firebender that could almost be all 4 roles, what's the point of the other classes?
The idea isn't to have each character covering all roles, but for each class to allow for benders of different roles to be made.
Perhaps rather than trying to make each bending role work as a single class with variable options, we should construct a separate class writeup for each option, and allow the player to choose from the appropriate bending list (with warlock-esque modifications to powers, as hobbit was suggesting.)
If you really want the benders to be role independent, then make it a Multi-class like spelled scarred, so that you can have whatever role you feel you need and then tag on the bender powers.
The multiclass system is too limited in scope and flavor, and, while it is good for specializations in a character (such as the chain fighter), it would not capture the feel of bending. It takes just as much training and dedication to become a master bender as it does a master swordsman.
Martial source has quite a few classes that could work well in it,
Well, I definitely agree with you there

A few extra ideas that might work:
- Rather than using power-source - 'elemental', use the different elements as the different power sources.
- Allow Shamans to be played, if a player wishes (or if you are running a spirit-based campaign
- Use the Ki-Focus rules for benders.