Avenger Essentials:Divine Retribution

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Destil

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Haven't seen any other threads specifically on this one, figured I'd start: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Avenger Essentials)

Power creep ahoy. The feats are what matters here, so I'll get the two big ones right out of the way:

Painful Oath - Add Wis Necrotic&Radiant damage on the first hit each round vs. your oath. Paragon.

I don't know about this one... everything I've seen (including playing side by side an elf avenger with an Executioner's Axe for a few months, currently 13th level) had me thinking that their actual damage number were fine for a striker until late-paragon to epic. This is a big boost right at 11th... Also, anything that adds tiny bits of typed damage is an eyesore to me in 4E. I guess it's still allowed to happen, but at one point I thought this was a vestige left dead and buried in 3E, good riddance. I hate the way it devolves to out '54 fire damage, 6 radiant, 8 necrotic and radiant' 'So 54 damage?' 'No, 68 total'

Hand of Divine Guidance - Crit your oath target on a 19-20. Epic.

This, on the other hand, was painfully and obliviously missing in Divine Power. And a nice 19-20 crit, no strings attached (no need to trigger your other oath conditions, no melee required), which is sweet. Even with things not going their way an avenger can get a bit of a boost here.


Some of the others:

Distant Vengeance - Man, this looked so much cooler before I read it carefully. I hate that avengers have great area/ranged power options (especially at daily) but they loose their oath bonus to use them. At first I thought this fixed it (another feat I was looking for in DP), then I noticed the ranged basic part. ARG. Radiant Vengeance can't even be used as a basic. A rogue is also a striker who dabbles in controller, but they don't loose sneak attack to use blinding barrage (if they have combat advantage). I really wish this would be fixed.

Unyielding Pursuit - Actually pretty clever idea and totally fitting for an avenger. I like the design of this feat a lot, even if it kind of sucks.

Avenging Resolution - A less annoying (but less effective) brutal variant for any weapon. Fits in with their consistency, and won't trigger annoying re rolls. Eyeballing it I can't see it breaking their DPR math, either, so not a badly designed feat. A bit of an eyesore to have both this and brutal in the same system, but that's just a problem with Dragon in general.

Halo of Isolation - Pretty interesting and fits in with what an avenger wants to do well, power level also sounds about right for paragon. I like it.

Halo of Tethering - I think this one has some rules issues: it should an action cost. I would guess free, and I'd guess that that's not overpowered for epic, though rewording it as a reaction (that lets you just shift the distance they shifted) may be safer.
 

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The power creep doesn't really worry me, since Avengers felt a bit behind on damage to begin with.

Distant Vengeance does make me want to build a hybrid Avenger/Seeker, though.
 

Hand of Divine Guidance - Crit your oath target on a 19-20. Epic.

This, on the other hand, was painfully and obliviously missing in Divine Power. And a nice 19-20 crit, no strings attached (no need to trigger your other oath conditions, no melee required), which is sweet. Even with things not going their way an avenger can get a bit of a boost here.


FINALLY! That was quite necessary. I think it's unfair if certain classes don't have access to 19-20 crit feat at Epic. Not we just need one for the Swordmage.. I don't believe he has one yet.
 


Folks, we have a separate forum for detailed discussion of 4e rules. Please don't use General for this sort of thing. Thanks.
 

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