Average Combat Length

How many rounds does the average combat last?

  • 1-2 rounds

    Votes: 1 0.8%
  • 3-4 rounds

    Votes: 44 34.1%
  • 5-6 rounds

    Votes: 42 32.6%
  • 7+ rounds

    Votes: 42 32.6%


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We tend to run 5-6 rounds, plus an occasional suprise round - at least in this campaign. In the last one, combat tended to run longer, about 8 rounds or so, on average. My players have really started pulling together tactically, so they're finishing off their opponents more quickly.
 

the Jester said:
I run an epic game, and typically the fight's over in two rounds.

The other side of this- the running battle, with a lot of movement and tactical maneuvering just to get in striking distance- tends to last 8-12 rounds, but those are less common.
Wow Jester,

My epic game had combats in the 10 to 20 round range. I don't see how combat can be over in 2 rounds unless one side was uber powered compared to the opposition. I have a few players that I consider min-maxers, and they ALWAYS strive to build the best characters they can, but my epic opponents do the same as well.

The combats would usually start with a few rounds, 2 to 4, of "recon." What I mean by that is they determine what strengths or weaknesses the opponents have. Of course, the recon all depends on what amount of information the parties have about one another. Once the recon is done the real battle begins. The heat of the battle usually takes another 6 to 8 rounds.

I would like to know what tactics your players use, or the opponents you use against them. :)

Dexterward
 
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Most of our combats are over really quickly in about three or four rounds at the most with the occasional seven to ten round combat. However, we just finished Heart of Nightfang spire and the climactic battle took us a whopping 36 rounds.

Possible spoilers although the module was heavily modified

















The first 20 or so rounds we did really well and didn't take a single point of damage (thanks to lots of death wards and neutralize poison) taking out lots of hags, spectres, shadows, bodaks and wraiths. Once we got to the vampires, the BBEG and the undead assassin he had summoned out of the opened Banewarrens (about our fifth confrontation with them) it got a lot more difficult with everyone coming close to death several times. At one point my eldritch knight got into a spell duel with the BBEG mystic theurge who had an antilife shell going, it was a lot of fun. First time we've seen a successful counterspell (he dispell countered one of my disintegrates). Also the most dispels thrown, we through four and used daylight to counter 3.0 darkness while he had two unhallowed dispels we had to go through and threw six at us, I got targeted four times. Longest combat we've ever had in 3.5.
 

doseyclwn said:
Elephant,

If your fighter only misses on a 1 or a 2, you are not challenging him enough. That being said, I voted 7+, with most being around 8 to 10 I would guess.

I agree, but I'm not the DM. Besides, the fighter's player has gone to great lengths to, err, "optimize" his character with the Half-Dragon template. I'm still trying to figure out that one.
 

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