Average level

Trellian

Explorer
What's the average level for a group with 5 2nd level pcs and 1 3rd level? 13 levels total.. divided by 5 = 2,16... two extra characters adds 1? 2?
 

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divided by 6, but the answer is right numerically speaking. I play in a group with 7 pcs and 1 dm, so we have our average party level. When I create encounters, I usually add 1 or 2 to the EL, possible more depending. It's kind of a guess and check thing, see whats good and whats not. Some monsters will be inherently more dangerous to a party than others. So if I have creatures with DR/SR/Special Attacks/Defenses stronger than the PCs I would have a lower EL than if they were fighting a squad of bugbears.
 

The average party level is 2 (13/6), although the group should be able to handle CR 3 creatures as a standard encounter given that they are 6 characters instead of the normal 4. For tougher encounters you could use more CR 1 or CR 2 creatures, as it's generally best to increase the number of lower level foes for a larger party than increase the CR, since a higher CR might mean the party is not equipped to deal with the creature.

The gargoyle is a good example. Your party should as a difficult encounter be able to take on a CR 4 creature like the gargoyle, but since it has damage reduction and 2nd level PCs are unlikely to have magic weapons, the encounter difficulty goes through the roof.

In any event, average party level is calculated by totalling all character levels (13) and dividing by the number of characters as you have done.

Pinotage
 

Pinotage said:
The average party level is 2 (13/6), although the group should be able to handle CR 3 creatures as a standard encounter given that they are 6 characters instead of the normal 4.
The technique I use for the party level is to calculate it the same way that the EL would be calculated for any encounter, then subtract 4.

For example, a party of 4 characters, all of them ECL 6 would have an EL of 6: CR6 + CR6 = CR8, and because there are two of them, CR8 + CR8 = CR10. Minus 4 becomes EL 6.

Now add a single ECL 3 character. You now have "average party level" of 27/5, or 5.4. Notice how the average party level WENT DOWN instead of up?! If the party gets stronger, the APL (average party level) should go up, shouldn't it?

Using the EL calculations used for opponents in an encounter, we get a better result. First, start with the lower ECL creatures first. So do the CR3 + CR6 first. Unfortunately, the formula in the DMG doesn't give an exact value for this one. If a monster with CR(X) is paired with a monster of CR(X+2), the result is supposed to be CR(X+3). This pair will be a little less powerful than that, so I'll call it CR6.8 (there's actually an exponential formula* that gives precise results, but I don't have it handy). So now we're left with CR6, CR6, CR6, and CR6.8. CR6 + CR6 = CR8, and CR6 + CR7 should be about CR8.5 (a guess based on CR6+CR6=8 and CR6+CR8=9), but we have CR6.8, not CR7, so I'll call it CR8.4 instead of CR8.5. That leaves CR8.4+CR8, or about CR10.2. Subtract 4 points, and the encounter level for the party is 6.2.

Notice how the EL calculation better approximates the level for the party? Using an average is great (and easy!) if you have exactly 4 PCs, but otherwise it breaks down. Yes, the math is a bit of a pain, but you only need to do it when the composition of the party changes.

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* The formula recognizes that the CR ratings are on an exponential scale. So convert the CR's into logarithms, add them together, then convert back. When using the logarithms, the math is much easier: convert all CR's into logarithms, add them all together and divide by the number of PCs, then convert back. There's none of the guesstimating that I used in my example. If anyone's interesting, I'll try to find the formula...
 

EL 3 would be an appropriate, average challenge to them (about the same as an EL 2 against four PCs of 2nd level).

Bye
Thanee
 

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