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5E Avernus Any Good?

Zardnaar

Legend
For the last 4 weeks at the gamestore I have been running for 5 or 6 players.

There's roughly a $3 cover charge that goes on store credit of which the DM gets $2.40.

So basically I get a free book. I've got a choice of another phb or Avernus. They're roughly $50 at full price.

So at that price point is it worth it? They don't have Theros yet but I've got a birthday coming up for that.
 

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From my own experience running it, I'd say it's a great story that gets diminished by bad adventure writing. It's a Ferrari running on ethanol, unfortunately.

That said, it's still a very good book, with the vehicle rules and the Baldur's Gate writeup being enough to justify the purchase, in my opinion (but I got it from Amazon, I don't know if I'd be willing to pay the full price for it after owning and running the module). Also, an experienced DM can easily salvage the story, maps, NPCs, and everything else to create a better campaign.
 

jasper

Rotten DM
As homebrew it is excellent if you use milestone leveling. Chapter 5 could be laid out better as it depends on the choices the pcs make in Chapter 4 and what choices they want to make in Chapter 5. However if the party is over the level for the encounters some of the big bad boss battles will be cake walks.
 


From my own experience running it, I'd say it's a great story that gets diminished by bad adventure writing. It's a Ferrari running on ethanol, unfortunately.

That said, it's still a very good book, with the vehicle rules and the Baldur's Gate writeup being enough to justify the purchase, in my opinion (but I got it from Amazon, I don't know if I'd be willing to pay the full price for it after owning and running the module). Also, an experienced DM can easily salvage the story, maps, NPCs, and everything else to create a better campaign.
This is my experience with it.

The Mad Max aesthetic is amazing. As a sandbox, avernus is great. As an adventure, my players literally planehopped into Sigil out of Baldur's Gate because of how eeeh it was.
 

Zardnaar

Legend
If I get it probably won't run it.

Might get a new phb and give old one away.

It's basically for collecting. Anything worth mining?
 

The vehicle rules are fun to get. The additional critters are nice to have. The adventure in itself is quite good and can easily be expanded upon to bring a lot more planar hopping if you wish. But the real gem is the Baldur's Gate section. This one is almost worth the entire book. I did not run it so far and it will take a lot of work to make it work in my FR campaign as the companion is a god blessing from Lathander and Amunator. But otherwise it is a solid product.
 

sim-h

Explorer
Yes, it's a shame more of the module was not based in Baldur's Gate although there are plenty of hooks there in that section. Way too many to fit into the campaign itself. I added in a few extra encounters and they worked pretty well, although one was stock from the book (Dead Three murder squad) I set it in the alleyways of Little Calimshan en route to an NPCs house that is part of the plot, so it was quite flavorful.

The group were about to enter chapter 2 but I paused until lockdown ends, since I have a lot of props for this campaign (think Beadle and Grimm) and I'm not wasting them! So I can't comment on the later chapters.
 




dnd4vr

The Smurfiest Wizard Ever!
Our DM has been using Avernus for some material for the last two mini-session where single characters were sent to Hell.

I've looked through it and think it is good for a free book. But, if you want an extra copy of the PHB, that could be useful, too.
 

pukunui

Hero
I own it, and have read in it, and have just started playing a heavily modified version of it. My understanding is that it suffers from having had like 15+ writers working on it, and it is rather barebones in some places. It seems WotC expects you to purchase a whole slew of DLC from the DMs Guild to pad out the thinner sections (like they did with Dragon Heist).
 

I thought it was a worthwhile book (Avernus). That said, our group is usually around 4-5 but has sometimes been larger. Always worthwhile to have another PHB around so people can look stuff up without (I dream) slowing the game down.
 

Zardnaar

Legend
Ok I'll probably get another phb then. I think one of my new players lacks a phb and my original one the glue is busted so a few pages are lose.
 

THEMNGMNT

Adventurer
I haven't played it, but I've read it. It looks awesome. Locations, characters, and the overall premise are all really, really cool. Unfortunately, those elements are linked together by an NPC that literally leads the characters from one scene to the next in the worst kind of railroad. It's fixable, but it requires some work. I agree that the Alexandrian Remix is a great resource for just that.
 

Currently playing Avernus right now, and I think it's really going to depend on the DM. Our DM is a huge fan of the planes, particularly the lower planes, so he's gone all out on it. He has admitted that it's pretty much a railroad (typical for APs IME), but he's trying to provide enough alternatives to give the illusion of choice. I think many DMs would not have done as well with it as he has.
 

Fenris447

Explorer
I'm enjoying running it. We've played probably 15 or 16 sessions, and are still a few away from getting into the actual sandbox of Avernus. But the players are having a good time and so am I. And honestly, I'd say I've only added about 10% of the material they see. The rest is by the book.
 


For the last 4 weeks at the gamestore
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I found myself asking the same question the other day.
Avernus has potential, but like most of the WotC, big modules, it lacks focus, and does not stick the landing.

The Baldur's Gate portion of the module, is well written and good. The problem is starting off in Baldur's Gate. Especially, in the manner the module suggests, with a group secret such as: The PC group killed someone and covered it up. This setup in no way guarantees that a party will even care to investigate the disappearance of a rival city.

The best narrative result is basing the action in Elutrel, and having the PCs be in the city as it literally goes to hell. Instead that happens off screen.

It is the difference between a movie that shows you a city being ripped to hell......
....vs the movie that just shows you a smoking crater, to signal what happened.

Don't tell players what happened...let them live it....that is the whole point of imagination.

All that said, I like it better than a lot than came before, which is sad.😔
 

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