Avoiding Tremorsense?


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Okay thanks guys - all very good arguments/justifications, I hadn't even considered the creature being sensitive enough to pick up vibrations from your heartbeat, or even breathing I guess. Nice one.

Dang, wonder if I could plant a small seismic charge of some sort and "deafen" it for a round or 2? :D

Can't blame a stealthing Avenger for trying though! My DM gets this look on his face every time I start thinking out of the box - don't think he's gotten over the time I tried to drive a Nail Of Sealing through a Dragons foot to keep it from flying off. :)
 

You can jump as part of a charge. Running start would be DC 25 to jump 5 squares, and you can be diagonally above the monster when your MBA goes off. If you have any approach powers that involve moving, not shifting, you can jump as part of those as well. Or if you had reach you'd only need to jump 4 squares.
 

You wouldn't require cover or concealment to attempt to hide from blind creatures with tremor-sense, so I guess this is to make up for that. On the other hand you are invisible to them outside of a certain range, which means constant combat advantage and free stealth checks every turn.

That said I might allow stealth checks if you can meet conditions that would interfere with it's senses (rather than requiring cover/concealment).
 

You are still breathing/heart is beating. Both of these are going to cause very minor motion/vibration. Also any motion of your body is going to shift your center of gravity and this will cause shifts in how much weight is on each foot even if you are not moving your feet.

If you are familiar with Avatar: The last Airbender, think of Toph (blind earth bender).
So. Then in that sense of toph. What would happen if the "ground",as it were, transitioned form solid rock to loose sand. Would that impede tremor sense.
 

You are still breathing/heart is beating. Both of these are going to cause very minor motion/vibration. Also any motion of your body is going to shift your center of gravity and this will cause shifts in how much weight is on each foot even if you are not moving your feet.

If you are familiar with Avatar: The last Airbender, think of Toph (blind earth bender).
So. Then in that sense of toph. What would happen if the "ground",as it were, transitioned form solid rock to loose sand. Would that impede tremor sense.
 

I think Stealth can work vs tremorsense, but you have to have something you can hide in. Which for something that perceives via vibrations means allies, enemies, other creatures or moving things.

A creature with tremorsense would need to roll perception to distinguish a halfling from a horse they are walking next to. (Although that's moot if the tremorsenser uses an AoE)

Slightly off topic, but I have always felt that all creatures using tremorsense should be treated as blind vs ranged attacks.
 

Ironic that the zombies for this necro are also immune to tremorsense, due to the acoustic properties of Uggs?
creepy ashley olsen GIF
 


I could see a potion or spell that hides you from tremmorsense.
"You float an inch off the ground..."

Tremorsense is designed to / supposed to make normal stealth not work. I'd also be okay with causing a lot of vibrations to 'flashbang' the area vis tremorsense, but only by something designed to do that, not as a side effect of some other action (ie a loud noise that also deafens. Maybe I''d let you redirect a deafening effect into the ground so it only impacts tremorsense.)
 

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