• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Avonshar: The PbP game (Full) Game started!


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You return to the path you were originaly on. the walking eventualy becomes difficult due to the upward grade of the hills, but you make the cavern system at dusk. What do you do?
 

IC: "I cannot see down this path of darkness we wish to enter. We have all had a rough day, perhaps we should camp aside the cavern and in the morn sojurn into it. Pray tell why are you going down there? Spelunking? Exploring? Ancient artifact of yonder year?"
 

Gwystol sits down on the ground, Yellow-Eye behind him, and examines Kirmyt. Taking out his sketchpad, he tries to note every detail of the small Frog/Plant/Thingie.
Muttering 'We are going to...oh, my, that is interesting!' Gwystol, who almost related the Quest in a most helpful manner, now seems more interested in his new friend once again.
 


IC: "Watches, sleeping order? We all cannot just pass out this close to an uncharterd and possible dangerous cave! Come now! We must have some semblance of acting in a cohesive and coordinated team!"
 


After a few minutes of searchijg you find an opening in the cave wall that will allow all of you to fit in comfortably and offers protection for the night. Gwystol manages to wake Targ who had fallen asleep in an unprotected area and get him to move to shelter. I need to know what the watches are and who is on them.
 


Into the Woods

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