Awakening a tree -- Con score


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Animated objects never have Con scores, it's true. They're not living creatures.

Awakened trees are creatures: they have Wis and Cha. Since they're living creatures, they need Con scores. I'd give them 11 (or roll 3d6), unless I wanted to make them more treant-like.
 

CRGreathouse said:
Animated objects never have Con scores, it's true. They're not living creatures.

Awakened trees are creatures: they have Wis and Cha. Since they're living creatures, they need Con scores. I'd give them 11 (or roll 3d6), unless I wanted to make them more treant-like.

For the love of God. Ok, let's take this one final time.

Awaken

...

An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6.

The plant type says nothing about it having to have a Con score, on the contrary it allows it not to have one.
 

AGGEMAM said:


For the love of God. Ok, let's take this one final time.



The plant type says nothing about it having to have a Con score, on the contrary it allows it not to have one.

I think CRGreathouse makes more sense than the rules. (Of course I'd say that, since he agrees with me.) There are all kinds of loopholes and oversights in the rules.
 

(Psi)SeveredHead said:
I think CRGreathouse makes more sense than the rules.

Whatever fits your fancy. Why is it a big deal anyway, lots of creatures do not have Con scores.

I'm only stating the rules. Here's how you go about it.

1st, give the tree in question all the abilities (and limitations) of an animated object.

2nd, change anything of the above so that it fits the plant type.

3rd, give it its Int, Wis, and Cha score.

The fact still remains that it has no Con score, since that was added first and didn't change later.
 
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AGGEMAM said:
1st, give the tree in question all the abilities (and limitations) of an animated object.

2nd, change anything of the above so that it fits the plant type.

3rd, give it its Int, Wis, and Cha score.

The fact still remains that it has no Con score, since that was added first and didn't change later.

#3 makes the tree a creature, not an object. Living creatures always have Con scores of at least 1 (see the MM), so either the tree has a Con of at least 1, or it's not living.

What you're claiming is correct if awakened trees are nonliving. Granted, the core books don't tell you that they're alive -- but non-awakened trees are alive according to the MM ("Note that regular plants[...] are alive.") Surely awakening trees doesn't kill them! :D
 

CRGreathouse said:
("Note that regular plants[...] are alive.")

Didn't care to post the rest of the paragraph, eh :D

Note that regular plants are not creatures, but objects, even though they are alive.

Object as you know don't have a Con score.

Why is this a problem? It has a Con mod of 0(zero), but on the other hand it gains the bonus hps from the construct type (due to it being treated as an animated object).
 

AGGEMAM said:
Didn't care to post the rest of the paragraph, eh :D

It's already been posted, but if you insist:

Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities, above) and are not creatures, but objects, even though they are alive.

Regular plants are alive. Regular plants, though, lack Wisdom and Charisma, making them objects. Awakened trees have Wisdom and Charisma, though; they're creatures, not objects.

(Sidenote: Awakened trees are of the Plant type, not the Construct type.)
 
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CRGreathouse said:
(Sidenote: Awakened trees are of the Plant type, not the Construct type.)

Grumble Grumble! I never said that.

Back to educating you:

Awakened trees are treated as animated objects. Animated objects have the construct traits and therefore no Con score. Having the plant type does not and cannot change that.
 
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An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human’s.

Even though it is a "plant" type, it has the characterstics (with the noted exceptions for "plant type" and Int, Wis and Cha scores) of an animated object.

Animated objects are "constructs," thus awakened trees are constructs as well, with the exceptions that:

1. They are of the "Plant" type and

2: They have an Int, Wis and Cha score.

This seems very straightforward to me. Am I missing something?
 

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