MarkB
Legend
Actually, it does. It says you're stunned for one round and the spell ends.mikebr99 said:detect evil doesn't say that you can't get your 3rd round of detect evil off once you have been stunned
Actually, it does. It says you're stunned for one round and the spell ends.mikebr99 said:detect evil doesn't say that you can't get your 3rd round of detect evil off once you have been stunned
ahhh... yes... you are right Mark.MarkB said:Actually, it does. It says you're stunned for one round and the spell ends.
mikebr99 said:ahhh... yes... you are right Mark.
But my point still stands... that any party worth their weight would get ready for immediate combat by an invisible target, once soemone detects evil that they cannot see, within the 60' cone... ie. roll init, and start making spot/listen checks.
Mike
Detect evil is a 60ft. cone... it'll be pretty easy for the paladin to find out... with repeating the one round use that the 'overwhelming evil' is somewhere in the room, and not in the hole.takasi said:In the DMG it clearly says that you should't roll initiative if both sides cannot or will not interact.
You're assuming the party isn't doing their job, but let's say they do. They try to spot, listen and otherwise pinpoint a creature's location but can't. After some time the paladin decides to go down the hole, assuming the creature is in there. Meanwhile up top the invisible creature finally interacts and tries to stab one of the party members.
Even though the paladin alerted the party (just as the party member with scent would) the fact that there was no chance for interaction postpones initiative and allows for surprise.
Because the party just found out that there is an 11th+ Cleric or 21st+ HD Undead or a 51st+ Evil Creature or 21st+ evil magic item or spell (CL)... in the immediate vicinity!takasi said:Let's say he pops it off again and finds an evil presence down the hole too, which is why he goes into the hole. There's still a chance that something is in the room, but you're missing the point. What if it was scent? And for, whatever reason, they can't pinpoint the enemy?
Regardless of how efficient the paladin was in failing to pinpoint the enemy (let's say it's a cleric who popped off the spell and can't do it again) do you disagree with this ruling? Why?
mikebr99 said:True seeings... see invis... glitterdust... AoE spells... other detect spells... good spotters... throwing sand... I'm going to find the thing, even if I provoke it to attack.
takasi said:Even though the paladin alerted the party (just as the party member with scent would) the fact that there was no chance for interaction postpones initiative and allows for surprise.
SURPRISE
When a combat starts, if you are not aware of your opponents and they are aware of you, you’re surprised.
KarinsDad said:If both sides are aware of each other, there is no surprise.
KarinsDad said:In the OP scenario, both sides were aware. The instant PCs start "popping out", the DM should state "roll initiatives".
KarinsDad said:Whomever wins, wins. Whomever loses is still hidden.
KarinsDad said:The problem with adding a surprise round is that the side that is surprised can get doubly screwed, even though they are aware of the other side. The other side can win initiatve and get two standard actions off each before the other side can react.
takasi said:Detecting the general presence is not specifically defined as "awareness". Nothing in the RAW directly links sensing a presence with awareness. If you are unaware of a creature's location then there is surprise when it attacks regardless of whether you sense its "general presence" or not.