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B.P.R.D. Issue #1 "City of Night"

"Seems the time to talk is finish" says Paul. He dissapear from sight. "Time to go!"

Paul start to fly as fast as he can.

OOC:
- Force Field still active
- Invisible
- Flight, 80ft foward and up. Now at 60ft from the machine, 40ft in the air.
- Lost dex bonus, because he "run"
 

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Sgt. Michael Camden "Ace" HP's 3

Michael sighed, "This team will be the . . . nah, not even gonna say it."

Michael called out to the others, "Belt signals on!" Michael pulled his gun and closed the distance to the robot.

OOC: Move 30', draw weapon.
 

The Red Knight charges past the Silver Wolf...when suddenly a whirlwind of blow sand seems to rise up out of no where! At least 100feet across, it extends out 60 feet from the Brass Gates, the wind almost howling in rage. Incredibly over the loud, everyone (but the Red Knight) hears a German voice over the loudspeakers {translated from German; anyone not speaking it this is spoiler, please do not read unless it is translated to the group}
Azah, hold them back for just a moment more, I am almost through, and then... then unlimited power will be within my grasps... the world will suffer and I will RULE ALL!!! The living, the dead, all will bow to me…

Initiative and Actions for all…

Right now there is a whirlwind of sand ‘obscuring’ everything within a 100 foot radius around the gate, and out 60 feet.

The Red Knight needs to make three Reflex saves, and is at present blinded and can’t hear. His blind fighting will come in handy, but…
Anyone wishing to enter the sand storm needs to make three Reflex saves, and note that they are blinded and can’t hear within the sand storm (Obscure: sight; extra: sound)
 

Michael noted the sand kick up and nodded his head in understanding . . . ‘I saw it but I didn’t understand what it was,’ Michael thought. ‘Big Red is gonna kick my butt when I get back and file my report.’

He called over his radio to remind everyone again about the beacons, though he doubted that they heard – at least the second time. Michael made certain that his shades were in place, and shielded his exposed face as best he could with his none shooting hand, then darted into the storm.

OOC: Initiative: 15 (Roll 6 + 9 Base); Reflex Saves #1 Result: 19 (Roll 10 + Base 9, Evasion), #2 Result 26 (Roll 17 + Base 9, Evasion), #3 Result (Roll 14 + Base 9, Evasion). Double move into sand toward the door. Glasses are Sensory Protection 2 pts.
 
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Lia

Lia is more than a bit confused that she moved again without any intention on her part at all. She uses all her concentration on the simple act of stopping her movement before she gets any closer to that machine or the newly created storm.


ooc: Karl Green, not sure if that was clear but I never posted any intention of moving forward, I wanted to wait for the car. It's quite too late for that now but unless there is something compeling her forward Lia won't move another inch on her own accord right now. Just to see if it's possible at all.
 

Radiant said:
ooc: Karl Green, not sure if that was clear but I never posted any intention of moving forward, I wanted to wait for the car. It's quite too late for that now but unless there is something compeling her forward Lia won't move another inch on her own accord right now. Just to see if it's possible at all.

[occ]Sorry I misunderstood and that you were stealthing forward. If you don't want to that's cool, sorry about that... assume that you are still 100 feet back from the gate, and 40 feet from the sandstorm[/occ]
 

"Watch out, there seems to be a defender named Azah-he's probably the one responsible for the storm. We really have to work fast here people, this guy sounds serious!" Andy calls out urgently.

I'm not sure if I can trust the rest to get through this task successfully, I'll have to take things into my own hands...

Andy closes his eyes with a look of concentration, only to open them up with flash of black-blue light emanatings from his form. He seems to draw something from outside of him, from some source. A staff-shaped object materializes inbetween his outstretched hands, made out of some type of dark crystal.

"Follow me!" Andy says as he clutches his new staff inbetween his hands, stabbing its jagged, bottom end into the ground. At this, the sand around his feet sink rapidly, but it manages to suspend there as he vanishes into the earth. Below, the sands part to his will as he travels forward to his destination.

(Initiative roll of 13+5=18. Andy uses a HP, leaving him with 2 remaining, to allocate his Gadget to Tunnel and moves himself 10 ft. under and 20 ft. closer to where he saw the machine, leaving the tunnel open so the others can get through. Should I have to make Reflex saves even with my tunneling, my saves as 19, 22, and 10, rolls of 12, 15, and 3, respectively with a +7 to Reflex save)
 
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OOC: Three Reflex saves? Why not just say the Red Knight is out of it right now and be done with it.

Red Knight rolls
Initiative: 1-2=-1
Reflex save 1: 5-2=3
Reflex save 2: 7-2=5
Reflex save 3: 9-2=7

My dice hate me :( I should have got the unlucky weakness

Christopher rolls
Initiative, luck to roll: 11+3+3=17

Christopher moves to follow the priest. Red Knight is probably so incapacitated now that he wont be able to move for a week. He does have his energy field up at least, maybe an enemy will try and punch him.
 

[occ]Will wait for a few more people, but if I don't hear by tonight I will post the first round...AND don't worry to much Red Knight, you can still move; your will just be Blind and Deaf ;) It is a Dazzel (Sight) extra: Area Effect, extra sense Sound, hench the 3 reflex saves, of course you getting a 1 Initiative does mean you will be last[/occ]
 

Kongming, 3 h.p.

Kongming moves forward again into shooting range of the warmech, holding his hand in front of him to shield the blowing sand and wind from his eyes.

Reflex Save #1: 19+2 = 21
Reflex Save #2: 11+2 = 13
Reflex Save #3: 16+2 = 18
Initiative: 11+6 = 17
 

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