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B.P.R.D. Issue #1 "City of Night"


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Christopher, 1 HP

Christopher watches the Red Knight go flying back out of the sandstorm. Aming the shotgun the direction the Red Knight came from he tries to guess the location of the mech and fires.

OOC: Christopher tries to guess where the mech is and fires with the shotgun.
Half action to attack, Luck to attack, 5+6+3=14, 12 if more than 60' from the mech.

Red Knight, 2 HP

The Red Knight struggles up from the ground and starts making his way towards the sandstorm again.

OOC:
Damage save: 1+12=13
HP reroll is 7, upped to 10: 10+12=22
(I swear my dice really do hate me :( )
Half action to stand up
Half action to move 20' towards the mech
 

(sorry for the delay)

Initiative Round 2…
Azah – 23
Kongming and Christopher – 17
Andy – 16
Michael – 15
Lia - 13
Mech Sterne - 10
Paul – 7
Red Knight -1
Xavier – 1

---

Azah laughs and says to those in the sandstorm {translated from weird ancient tongue that no one can understand…and yet all do} “You are fools you, and shall die as fools…” and with that a huge column of sand forms into a fist and slams down onto Michael and Kongmind…
Attack roll, focused on Michael total 18, miss BUT 30 foot radius so both Michael and Kongmind must make a Reflex save for half Damage and then a Damage save (note that you both have Evasion, but against Area Attacks you only get to use your Reflex once BUT your BPRD Flack Vest helps). Roll and recorded both of your results; not telling you the DC so it is up to your if you want to use a Hero Point to re-roll…)

Kongming (if he is still up and can act) focuses his powers and can see the area around the gate seems to be calm… like the eye of a hurricane. The mech-Machine is striding back and forth and chanting in front of the great gate. Kongming also sees the front of the mech now, and it is sight of horror… there is an old decrypted man, hooked up to what looks like a life support devices, strapped to a bed that is vertical, and behind a plexi-glass canapé that looks from a jet fighter cockpit… [Kongming still has a half-action]

Christopher blasts into the sandstorm, but is not sure if he came near anything…

Andy continues borrowing through the sand, obvious to the storm that rages above…

Michael (if he is still up and can act) steps forward, listening to wear the mech-Machine might be and unleashes a barrage of shots towards into the sandstorm…
the first four shots have a chance of hitting, but total concealment means that 50/50 chance to miss, except for the 20, which I always say hits… 1st shot hit, 2nd shot hit, 3rd shot miss… Damage save for the first shot, miss by 3; second shot makes it by 1; third shot (critical shot) makes it by 1; 4th shot makes it by 9. Sterne-Mech takes 1 lethal hit
…and is rewarded by the sound of most of his attacks hitting metal!

Lia follows Andy down the sand tunnel…

Sterne-Mech grunts from one of the shots that strikes his armored side and he says in German Curse it Azah, kill the one that dared shot me!!! and then continues his chanting…
Ritual roll total 26
…and there is a shutter that passes though the group, a gong seems to be heard somewhere in the distance. Voices as if starting to wake up can be heard, they are still far away but getting closer!

Paul flies through the sandstorm (double move) and comes out into a small area near the gate where the wind is calm and the sand is not blowing. He sees the Sterne-Mech chanting and striding back and forth in front of the brass gate. Paul also sees that the gate seems to shimmer for a moment, and is almost transparent, and is then solid again!

The Red Knight sprints into the sandstorm! Blinded by the sand clogging his visor he none the less makes it deep into the storm

Xavier (NPCing ) recovers a bit from the shock of what he is feeling and calling upon the power of sense ‘evil’ he closes his eyes for a second and focuses…
half-action, Detect (evil) with a Spot roll (DC 10, -1 per 10ft away) first roll against Azah who is 40ft away 15, sensing him; second roll vs. Stern-Mech who is 90ft away 16, is not sure where he is
…his eyes pop open and pointing his staff to where he senses the Ghûle and unleashes a holy blast of blazing energy…
Attack roll 17 +9 =26, a hit; Damage save vs. DC 20, total for Azah is a 17, misses it by 3 points
…striking the creature! It hisses a curse and turns its attention onto the priest, ignoring the commands of it ‘master’…

Round 3, actions? I may update this one depending on peoples rolls or any change of actions…
 
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Last round:
The Red Knight charges into the sandstorm again, stubbornly running in the same direction he just came flying out of.

OOC: Sprint to put it near the azur again. Actually he'll just run a straight 80' forward and see if he runs into anything.

This round
Christopher backs off from the sand and prepares his shotgun incase anything comes out of the storm.

OOC: Readied action to attack anything bad that comes out of the storm. Otherwise he's just going to stay out of the fight for now.

Red Knight walks into the sand, flaying his arms out and looking for something to beat on.

OOC: Half action to move, if he comes across anything he'll attack otherwise he'll keep moving through.
 

[occ]the Red Knight will run 80ft and not run into anything...now for next round... does he continue forward until he gets out of the sand?[/occ]
 


Ok, first rules of rituals, you must keep your concentration... try with this.

Paul lift his hand, and the ground beneath the Mech start to rise up to an angle of 45 degree. Than, he points his finger in direction of it, and a strong wind start to push it.

Bah, that doesn't hurt

But he won't be able to cast.


OOC: Earth Control (Half) to raise the earth neneath the Mech.
Air Control (Half) to push him on his back. Attack: 16 + 2 = 18, Trip roll: 19 + 4 = 23 (plus any bonus coming from the unstable ground). Must oppose a dex or str roll to it.
 
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Kongming, 2 h.p.

Reflex save 15, Damage save 15. The result of the rolls will determine which of these two actions goes on:

If Kongming is knocked down:
"Oof," Kongming grunts as he hits the sand.

If Kongming already got to do the ESP thing, and has a half-action left:
Kongming holds his pistol out before him and fires a shot in what he thinks to be the direction of the Sterne-mech.

Attack roll 17, used a Hero Point to do a reroll, 18 damage save DC.
 

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