iserith
Magic Wordsmith
It works fine if you're going to play out wilderness travel.Im also thinking of doing it for the Wilderness Travel rules in there too, though im worried if its worth it.
It works fine if you're going to play out wilderness travel.Im also thinking of doing it for the Wilderness Travel rules in there too, though im worried if its worth it.
I would use longer travel “turns” with wilderness travel - hours to days instead of minutes to hours - but otherwise yeah, it absolutely works there too.Im also thinking of doing it for the Wilderness Travel rules in there too, though im worried if its worth it.
I would use longer travel “turns” with wilderness travel - hours to days instead of minutes to hours - but otherwise yeah, it absolutely works there too.
It works fine if you're going to play out wilderness travel.
Right, but they’re basically the same rules. There are some concerns specific to wilderness travel and some specific to dungeon exploration, but they’re built on the same base systems.Just to clarify, the playtest had WIlderness Travel rules as well, and i was thinking about piecing those back together since they are also still in the game.
You got 11 Likes so far off the first post, may as well see if you can harvest some more with a Wilderness Travel post.Just to clarify, the playtest had WIlderness Travel rules as well, and i was thinking about piecing those back together since they are also still in the game.
Yes posted it here@FallenRX Nice write up thank you! I also feel the chance for random encounters is too low at 3/20.
Did you do a similar sum up info for the wilderness exploration as well?