Baatorian Green Steel

If I beg and plead, would someone who's read the upcoming Arms and Equipment guide be able to preview for us the characteristics of Baatorian Green Steel? We're trying to convert characters from a previous Planescape campaign to 3rd edition, and I don't want to have to wait a month only to find out that we were doing it wrong.

After all, someone from WotC could read this thread and decide it would make a nice preview of the book for their website - that would be fine.

Don't leave me up the Spire without a gatekey here.
 

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Didn't Baatorian green steel already pop up in a WotC 3e book?

Maybe Manual of the Planes, Stonghold Builder's Guide, or Lord of the Iron Fortress?

Maybe I'm misremembering, or thinking of something similar from another book.
 


Baatorian Green Steel (as described in Lord of the Iron Fortress) provides a natural +1 enhancement bonus to damage for +2,000 gp to the normal weapon cost. A sucky interpretation, and I hope it will be changed in the upcoming books.
 

Sammael said:
Baatorian Green Steel (as described in Lord of the Iron Fortress) provides a natural +1 enhancement bonus to damage for +2,000 gp to the normal weapon cost. A sucky interpretation, and I hope it will be changed in the upcoming books.

What did it does in 2e ?
 

Aloïsius said:


What did it does in 2e ?

If I remember correctly, it increased the base damage dice of the weapon to the next higher one. A baatorian green steel longsword would deal 1d10 base damage, for example, and a baatorian green steel greatsword a whopping 2d8 base damage.

This seems more in line with the 2000gp price instead of a +1 enhancement bonus to damage, which would not stack with a magical enhancement bonus.
 

FireLance said:
If I remember correctly, it increased the base damage dice of the weapon to the next higher one. A baatorian green steel longsword would deal 1d10 base damage, for example, and a baatorian green steel greatsword a whopping 2d8 base damage.

This seems more in line with the 2000gp price instead of a +1 enhancement bonus to damage, which would not stack with a magical enhancement bonus.

So... 2000 gp for increased hardness, hit points, and antimagic use (as in LotIF), or +2 damage (or so) in all conditions that stacks with enhancement bonuses, along with the hardness & hit points?

Let's base our concept of balance on 2E, shall we? :rolleyes:
 

FireLance said:


If I remember correctly, it increased the base damage dice of the weapon to the next higher one. A baatorian green steel longsword would deal 1d10 base damage, for example, and a baatorian green steel greatsword a whopping 2d8 base damage.

This seems more in line with the 2000gp price instead of a +1 enhancement bonus to damage, which would not stack with a magical enhancement bonus.

Hummm... In MoF, increased damage dice is for heavy material (like gold, platinum, or, why not uranium), and heavy weapons are exotic weapons. So, if Baatorian Green Steel is heavy, they may use this. If not, if it's just very hard (like adamantium), the +1 is the standard mechanic. May be the thing is simply very sharp, and you may give the keen property to slashing/piercing weapon made of Baatorian Green Steel ?
 

Aloïsius said:
If not, if it's just very hard (like adamantium), the +1 is the standard mechanic. May be the thing is simply very sharp, and you may give the keen property to slashing/piercing weapon made of Baatorian Green Steel ?

I like the idea of keeining the weapon, but i wish there was a way to make it weaker than the standard keen -- a way to make the ability worthwhile but not a replacement for keen.

unfortunately, I'm out of ideas...
 

Just add +1 to the threat range, whatever the original threat range was ?
Give a +1 "keen" bonus to confirm the crit ?

What was the flavor text of the greensteel ?
 

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